Related
Sprite
HP
86
Gold
231 G
Experience
231
Absorb
4
Evade
45%
Magic Def.
26%
Family
Magic Beast, Undead
Morale
160 (may run at party level 40+)
Sprite
HP
114
Gold
432 G
Experience
432
Absorb
12
Evade
54%
Magic Def.
34%
Family
Magic Beast, Undead
Morale
160 (may run at party level 40+)
Encountered In
WRAITHS are the latest addition to the Undead roster, appearing exclusively (and often) in the Ice Cave. They are low on Absorb but high on Evade, and have more hit points than most of the Undead you've faced, so HARM is a waste against them. FIR2 or more powerful HARM Spells can do quite a number on them, and it's best to take them out before they Paralyze the party.
Sprite
HP
180
Gold
990 G
Experience
990
Absorb
30
Evade
18%
Magic Def.
43%
Family
Magic Beast, Undead
Morale
184
Encountered In
GHOSTS are nasty Undead that hit extremely hard. They Paralyze their victims, but damage is your primary concern. Since nothing else in the Sunken Shrine is vulnerable to Fire, FIR3 can be put to good use against GHOSTS. The Mage Staff and Light Axes are also useful, and will not cost any Spell slots.
The CROWN and the Mystic KEY
Page
3
Delve into the Marsh Cave in search of the CROWN.
The ORB of Earth
Page
2
HP
50
Gil
45 gil
Experience
90
Size
Small
Damage
10
Hit Rate
1×90%
Critical Hit Chance
1%
Absorb
0
Evade
18%
Magic Defense
19%
Morale
124 (may run if party is level 22 or higher)
Monster Family
Magic Beast, Undead
Shadows would be one of the most annoying creatures in any dungeon except the Marsh Cave. They don't hit hard, and can't take many hits, but their attack inflicts Darkness on its victim. Combined with their moderate evasion, Shadow battles can drag on for some time. Combine this with their extreme surprise factor that nearly guarantees they will ambush you, and the only thing worse than groups of Shadows in the Marsh Cave would be larger groups on the World Map. Oh hey look, they have those! The areas around the Terra Cavern are infested with these guys, and you will quickly grow sick of them. Fortunately Dia1 does quite a number on them due to their low HP.
HP
65
Level
6
Job Level
1
Gil
32 gil
Experience
48
Intelligence
18
Mind
12
Attack Power
14
Attacks/Accuracy
3×70% (2.1)
Attack Element
Holy
Defense
1
Evasion
0×15% (0.0)
Magic Defense
1
Magic Resistance
0×10% (0.0)
Monster Type
This monster is undead (it is damaged by healing effects)
Special Attack Rate
20%
Special Attack
Blind
Battle Sprite
Portrait
Vigor
39
Speed
38
Stamina
30
Mag.Pwr
33
Bat.Pwr
23
LV 1 HP
51
MP
6
Defense
47
Evade %
28 (not used)
Mag.Def
25
MBlock%
9
Special Attack
Shadow Fang
Starting LV Adjustment
0
Run Skill
1–5
Starting Equipment
Imperial, Ninja Gear