Maps: In South Figaro Cave – 7 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance - - - - - - - No
Both First Trip
Hornet, 2 Crawlies (6/16)
2 Hornets, 3 Blearies (10/16)
Locke's Scenario
3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
World of Ruin
Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
- Dusk Requium - - - No
Both First Trip
2 Hornets (5/16)
2 Blearies, Crawly (5/16)
3 Crawlies (6/16)
Locke's Scenario
3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
World of Ruin
Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
2 Dusk Requium - - - - No
Both First Trip
Hornet, 2 Crawlies (6/16)
2 Hornets, 3 Blearies (10/16)
Locke's Scenario
3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
World of Ruin
Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
1 Dusk Requium - - - - No
Both First Trip
2 Hornets (5/16)
2 Blearies, Crawly (5/16)
3 Crawlies (6/16)
Locke's Scenario
3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
World of Ruin
Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
- Dusk Requium - - - - No
Ruin Cruller, 2 Humpties (5/16)
3 Humpties (5/16)
2 NeckHunters (6/16)
- Dusk Requium - - - - Yes
Ruin Cruller, 2 Humpties (5/16)
3 Humpties (5/16)
2 NeckHunters (6/16)
- Dusk Requium - - - - Yes
Treasures: Found in South Figaro Cave – 3 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Tincture or
Thunder Rod or
Hero Ring
Chest across eastern bridge First visit: Tincture
During or after Locke's Scenario: Thunder Rod
World of Ruin: Hero Ring
Tincture or
Ether
Chest in far eastern passage World of Balance: Tincture
World of Ruin: Ether
Fenix Down or
X-Potion
Chest in southwest passage First visit: Fenix Down
During or after Locke's Scenario: X-Potion
Encounter Groups: For South Figaro Cave Maps – 14 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
First Trip Hornet, 2 Crawlies (6/16)
2 Hornets, 3 Blearies (10/16)
231 344 1.0 7
Locke's Scenario 3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
243 305 0.6 11–12
World of Ruin Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
1,587 2,004 2.0 28
First Trip 2 Hornets (5/16)
2 Blearies, Crawly (5/16)
3 Crawlies (6/16)
165 263 1.0 6–7
Locke's Scenario 3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
243 305 0.6 11–12
World of Ruin Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
1,587 2,004 2.0 28
First Trip Hornet, 2 Crawlies (6/16)
2 Hornets, 3 Blearies (10/16)
231 344 1.0 7
Locke's Scenario 3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
243 305 0.6 11–12
World of Ruin Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
1,587 2,004 2.0 28
First Trip 2 Hornets (5/16)
2 Blearies, Crawly (5/16)
3 Crawlies (6/16)
165 263 1.0 6–7
Locke's Scenario 3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
243 305 0.6 11–12
World of Ruin Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
1,587 2,004 2.0 28
- Cruller, 2 Humpties (5/16)
3 Humpties (5/16)
2 NeckHunters (6/16)
1,230 1,756 1.0 27–28
- Cruller, 2 Humpties (5/16)
3 Humpties (5/16)
2 NeckHunters (6/16)
1,230 1,756 1.0 27–28
Set Encounters: In South Figaro Cave – 1 shown
Encounter Map Item Won Notes
TunnelArmr Elixir Approach the south exit during Locke's scenario
Encounters: In South Figaro Cave – 14 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
1 177 280 1 7 6 Blearies, Crawly
1 255 368 1 6–7 10 Hornets, 3 Blearies
2 96 128 1 6 4 Hornets
2 190 304 1 6–7 6 Hornet, 2 Crawlies
3 213 360 1 7 6 Crawlies
29 1,263 978 1 27 6 Humpties
29 1,261 1,449 1 27–28 6 Cruller, 2 Humpties
29 1,176 2,660 1 28 4 NeckHunters
30 1,849 2,779 2 27–28 8 NeckHunter, Cruller, 2 Humpties
30 1,150 712 2 28 2 Dante
47 285 365 - 11–12 6 Trilobiter, 2 Primordites
48 250 300 1 11–13 4 Gold Bear, Primordite
48 315 405 - 12 6 Trilobiters
48 180 230 1 11 4 Primordites
Monsters: Encountered in South Figaro Cave – 11 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Hornet 92 0 6 48 64 Weak pt: Fire IronNeedle Battle ×1.5 30 16 10 16 10 15 100 121% 0 150 82% 0 100 Tonic (100%) - Can't Suplex Float
Prevent: Imp
Bleary 119 10 7 53 80 Weak pt: Fire Slumber Psyche 30 16 10 13 11 - 100 121% 0 155 78% 0 100 Tonic (100%) Tonic (1/8) - -
Crawly 122 0 7 71 120 Weak pt: Fire Heart Burn Seizure 30 16 10 13 11 - 45 164% 0 155 78% 0 100 Tonic (7/8), Remedy (1/8) - Can't Suplex -
Primordite 145 10 11 90 115 Weak pt: Thunder Numblade Stop 30 16 10 13 26 - 50 160% 0 150 82% 0 100 Tonic (7/8), Eyedrop (1/8) - - Prevent: Imp
Trilobiter 150 20 12 105 135 - PoisonBarb Poison 30 16 10 11 29 - 90 129% 0 150 82% 0 100 Tonic (7/8), Antidote (1/8) - - Safe
Prevent: Imp
Gold Bear 275 0 13 160 185 - Gouge Battle ×2.5 25 16 10 13 36 90 40 168% 0 140 90% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) Critical Hits if Imp -
TunnelArmr 1,300 900 16 - 250 Weak pt: Thunder, Water Drill Battle ×2 40 18 15 10 48 96 29 177% 0 145 86% 0 100 Air Lancet (7/8), Bio Blaster (1/8) Elixir (100%) Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Humpty 800 100 27 421 326 Absorb HP: Poison
Weak pt: Fire, Pearl
Hug Muddled 30 17 10 8 122 - 145 86% 0 135 94% 0 100 Green Cherry (7/8) - Critical Hits if Imp, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Cruller 1,334 100 28 419 797 Absorb HP: Poison
Weak pt: Fire, Pearl
BrainStorm Muddled 30 18 4 11 149 - 110 113% 100 70 145% 0 100 Tonic (7/8) - Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Dante 1,945 200 28 1,150 712 Weak pt: Poison QuartzPike Battle ×3 40 19 10 17 183 549 105 117% 0 150 82% 0 100 Diamond Helm (1/8) Gold Shld (1/8) Human, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
NeckHunter 1,334 150 28 588 1,330 Weak pt: Poison Mad Sickle Muddled 30 18 10 5 114 - 102 120% 0 153 80% 0 100 Dark Hood (1/8) Peace Ring (1/8) Critical Hits if Imp, Human Haste
Prevent: Imp
Weapons: Found or Sold in South Figaro Cave – 1 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Rod)Thunder Rod Rod 79 135 Casts "Bolt 2" when used as an item, and breaks Bolt 2 - - - - - - - 3,000 GP 1,500 GP Bolt 2 Thunder 2-hand St Re Go
Relics: Found or Sold in South Figaro Cave – 1 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Hero Ring Raises fight and magic damage - - - 1 GP - - - - - - - - - All Characters
Items: Found or Sold in South Figaro Cave – 5 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
X-Potion - Recovers HP to 100% - 1 GP -
Tincture - Recovers 50 MP 1,500 GP 750 GP -
Ether - Recovers 150 MP - 1 GP -
Elixir - Recovers HP/MP to 100% - 1 GP -
Fenix Down - Recovers the wounded 500 GP 250 GP Wound