Starting Equipment
R-hand Body
Imperial Ninja Gear
Party Changes: Shadow – 14 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Area Map Notes
Shadow Name Speak to Shadow at the bar
Shadow Join Speak to Shadow and allow him to join
Shadow Leave 1/16 chance after any battle between Cyan joining and boarding the Phantom Train
Shadow Leave When you approach the top of the falls
Shadow Join Speak to Shadow and pay him 3000 GP while searching for Terra, or before getting the airship
Shadow Leave 1/16 chance after any battle after joining in Kohlingen
Shadow Leave After finding Terra and gathering the party
Shadow Leave When the opera starts
Shadow Join When setting out for Crescent Island after the banquet
Shadow Leave Stay at the inn after being introduced to Strago
Shadow Join Talk to him near the starting point
Shadow Leave Before returning to the Blackjack
Shadow Leave After confronting Gestahl and Kefka
Shadow Join Discover him in the Cave in the Veldt, then wait for him to leave Thamasa and bet the Striker at the Colosseum (he must have survived the Floating Continent)
Commands: Usable by Shadow – 9 shown
Temporary commands cannot be used by characters that join the party permanently; modified commands replace another command in the command list; utility commands are always available and are not shown on the command list
Name
Some equipment or situations convert one command into another; the required parent command is listed here
Based On
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
Fight - - - - -
MagiTek Fight - - - -
Jump Fight Physical One Foe - -
Magic - - - - -
X Magic Magic - - - -
Item - - - - -
Throw - - - - -
Def. - - - - -
Row - - - - -
Thrown Objects: Usable by Shadow – 74 shown
Item Type
The base power of this ability, which determines the amount of damage it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; normally thrown weapons deal double damage, indicated by a ×2
Bat.Pwr
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Element
The status effect granted to the target of this ability
Status
Price
Dirk Dirk 26 ×2 Physical One Foe 100% - - 150 GP
MithrilKnife Dirk 30 ×2 Physical One Foe 100% - - 300 GP
Guardian Dirk 59 ×2 Physical One Foe 100% - - -
Air Lancet Dirk 76 ×2 Physical One Foe 100% Wind - 950 GP
ThiefKnife Dirk 88 ×2 Physical One Foe 100% - - -
Assassin Dirk 106 ×2 Physical One Foe 100% - - -
Man Eater Dirk 146 ×2 Physical One Foe 100% - - 11,000 GP
SwordBreaker Dirk 164 ×2 Physical One Foe 100% - - 16,000 GP
Graedus Dirk 204 ×2 Physical One Foe 100% Pearl - -
Imperial Dirk 82 ×2 Physical One Foe 100% - - -
Kodachi Dirk 93 ×2 Physical One Foe 100% - - 1,200 GP
Blossom Dirk 112 ×2 Physical One Foe 100% Wind - 3,200 GP
Hardened Dirk 121 ×2 Physical One Foe 100% - - -
Striker Dirk 190 ×2 Physical One Foe 100% - - -
Stunner Dirk 220 ×2 Physical One Foe 100% - - -
MithrilBlade Sword 38 ×2 Physical One Foe 100% - - 450 GP
RegalCutlass Sword 54 ×2 Physical One Foe 100% - - 800 GP
Rune Edge Sword 55 ×2 Physical One Foe 100% - - 7,500 GP
Epee Sword 98 ×2 Physical One Foe 100% - - 3,000 GP
Blizzard Sword 108 ×2 Physical One Foe 100% Ice - 7,000 GP
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Weapons: Usable by Shadow – 14 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina
Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Dirk Dirk 26 180 - - - - - - - - - 150 GP 75 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)MithrilKnife Dirk 30 180 - - - - - - - - - 300 GP 150 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)ThiefKnife Dirk 88 180 Randomly steals an enemy's item - - 10 10 - +3 - - - 1 GP - - Runic, 2-hand, Throw Lo Sh
(Dirk)Assassin Dirk 106 180 Randomly dispatches an enemy - Random Kill 10 - - +3 - +2 - 1 GP - - Runic, 2-hand, Throw Lo Sh
(Dirk)Man Eater Dirk 146 180 Doubles damage to a human target - - - 10 - - - - 11,000 GP 5,500 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Go
(Dirk)SwordBreaker Dirk 164 180 Randomly evades an enemy's attack - - 30 - - - - - 16,000 GP 8,000 GP - - SwdTech, Runic, 2-hand, Throw Lo Sh St Re Go
(Dirk)Graedus Dirk 204 180 Pearl-elemental - - 10 - - - - - - 1 GP - Pearl SwdTech, Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)Imperial Dirk 82 180 - - - - - - - - - - 300 GP - - Runic, 2-hand, Throw Sh
(Dirk)Kodachi Dirk 93 180 - - - - - - - - - 1,200 GP 600 GP - - Runic, 2-hand, Throw Sh
(Dirk)Blossom Dirk 112 180 - - - - - - - - - 3,200 GP 1,600 GP - Wind Runic, 2-hand, Throw Sh
(Dirk)Hardened Dirk 121 180 - - - - - - - - - - 1 GP - - Runic, 2-hand, Throw Sh
(Dirk)Striker Dirk 190 180 Randomly dispatches an enemy - Random Kill - - - - - - - 1 GP - - Runic, 2-hand, Throw Sh
(Dirk)Stunner Dirk 220 180 Randomly casts "Stop" Stop - - - - - - - - 1 GP - - Runic, 2-hand, Throw Sh
(Lance)Imp Halberd Lance 253 150 ??? if equipped while an Imp - - - - - - - - - 1 GP - - Runic, 2-hand, Throw All Except Umaro
Armors: Usable by Shadow – 34 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina
Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Armor)Power Sash Armor 52 - 35 - - +5 +1 +5 - 5,000 GP 2,500 GP - - - - Lo Cy Sh Sa Ga
(Helmet)Circlet Helmet 25 - 19 - - +2 +1 +3 +4 7,000 GP 3,500 GP - - - - All Except Umaro
(Armor)Genji Armor Armor 90 - 80 - - +5 +3 +2 +3 - 1 GP - - - - Te Lo Cy Sh Ed Ce Se
(Helmet)Red Cap Helmet 24 - 17 - Raises HP by 1/4 +4 +3 +2 - - 1 GP - - - - All Except Umaro
(Helmet)Head Band Helmet 16 - 10 - - +3 +1 +2 - 1,600 GP 800 GP - - - - Lo Cy Sh Sa Mo Ga
(Armor)Mithril Vest Armor 45 - 30 - - - - - - 1,200 GP 600 GP - - - - All Except Umaro
(Helmet)Dark Hood Helmet 26 - 17 - - - - - - 7,500 GP 3,750 GP - - - - Lo Sh Sa Mo Ga Go
(Helmet)Genji Helmet Helmet 36 - 38 - - - - - - - 1 GP - - - - All Except Umaro
(Helmet)Thornlet Helmet 38 - - - Thorns inflict pain - - - - - 1 GP - - - Seizure All Except Umaro
(Helmet)Titanium Helmet 42 - 42 - ??? if equipped while an Imp - - - - - 1 GP - Imp ×1 Absorb HP: Water - All Except Umaro
(Armor)LeatherArmor Armor 28 - 19 - - - - - - - 75 GP - - - - Te Lo Cy Sh Ed Ce St Re Se Mo Ga Go
(Armor)Kung Fu Suit Armor 34 - 23 - - - - - - 250 GP 125 GP - - - - Lo Sh Sa Ga
(Armor)Imp's Armor Armor 100 - 100 - ??? if equipped while an Imp - - - - - 1 GP - Imp ×1 Absorb HP: Water - All Except Umaro
(Armor)Ninja Gear Armor 47 - 32 - - - +2 - - 1,100 GP 550 GP - - - - Lo Sh Sa Se Ga Go
(Armor)Mirage Vest Armor 48 - 36 10 Creates illusion of wearer - +6 - - - 1 GP - - - Image All Except Umaro
(Armor)Gaia Gear Armor 53 - 43 - Absorbs Earth-elemental attack - - - - 6,000 GP 3,000 GP - - Absorb HP: Earth - Te Lo Sh Sa Ce St Re Se Mo Ga Go
(Armor)Diamond Vest Armor 65 - 44 - - - - - - 12,000 GP 6,000 GP - - - - Te Lo Cy Sh Ed Sa Ce Se Mo Ga Go
(Armor)Dark Gear Armor 68 - 46 - - - +6 - - 13,000 GP 6,500 GP - - - - Lo Sh Sa Se Ga Go
(Shield)Force Shld Shield - - 70 50 Protects against magic attacks - - - - - 1 GP - Shell ×5 50% Dmg: Fire, Ice, Thunder, Water, Wind, Earth Shell All Except Umaro
(Helmet)Mithril Helm Helmet 20 - 13 - - - - - - 2,000 GP 1,000 GP - - - - Te Lo Cy Sh Ed Ce Se Ga Go
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Relics: Usable by Shadow – 47 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina
Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Ribbon Protects from all status ailments Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche - - 1 GP - - - - - - - - - All Characters
(Relic)Sniper Sight Ensures 100% "Fight" hit rate - - 3,000 GP 1,500 GP - - - - - - - - - All Characters
(Relic)Star Pendant Protects against "Poison" Prevent: Poison - 500 GP 250 GP - - - - - - - - - All Characters
(Relic)Zephyr Cape Dodges attacks more easily - - 7,000 GP 3,500 GP - 10 - 10 - - - - - All Characters
(Relic)Gauntlet One weapon can be held with 2 hands to increase damage - - - 1 GP 5 - - - - - - - - All Characters
(Relic)Genji Glove Possible to equip each hand with a weapon - - - 1 GP 5 - - - - - - - - All Except Umaro
(Relic)White Cape Protects against "Imp", "Mute" Prevent: Imp, Mute - 5,000 GP 2,500 GP 5 - 5 10 - - - - - All Characters
(Relic)MithrilGlove Casts "Safe" when HP is low Safe - 700 GP 350 GP 6 - - - - - - - - All Characters
(Relic)Wall Ring Casts "Rflect" Reflect - 6,000 GP 3,000 GP - - - - - - - - - All Characters
(Relic)RunningShoes Casts "Haste" Haste
Prevent: Slow
- 7,000 GP 3,500 GP - - - - - - - - - All Characters
(Relic)Safety Bit Protects from mortal magic attacks Prevent: Zombie, Petrify, Wound - - 1 GP - - - - - - - - - All Characters
(Relic)Relic Ring Makes body cold - - - 1 GP - - - - - - - - - All Characters
(Relic)Pod Bracelet Casts "Safe", "Shell" Shell, Safe - - 1 GP - - - - - - - - - All Characters
(Relic)Peace Ring Protects against "Berserk", "Muddle" Prevent: Berserk, Muddled - 3,000 GP 1,500 GP - - - - - - - - - All Characters
(Relic)Offering Changes "Fight" into "X Fight" - - - 1 GP - - - - - - - - - All Characters
(Relic)Muscle Belt Raises HP by 1/2 - - - 1 GP - - - - - - - - - All Characters
(Relic)Merit Award Allows heavy armor, etc. to be equipped - - - 1 GP - - - - - - - - - All Characters
(Relic)Memento Ring Departed mom's love protects against fatal magic attacks Prevent: Zombie, Petrify, Wound - - 1 GP - - - - - - - - - Sh Re
(Relic)Marvel Shoes Creates various effects Regen, Haste, Shell, Safe
Prevent: Slow
- - 1 GP - - - - - - - - - All Characters
(Relic)Jewel Ring Protects against "Dark", "Petrify" Prevent: Petrify - 1,000 GP 500 GP - - - - - - - - - All Characters
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