Weapons: Usable by Monk – 6 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense
Damage
This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have
Hit Rate
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense)
Crit
When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Element
When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Effective Against
Price
The amount of gil received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Nunchaku 12 +0 1.0% - - 10 gil 5 gil - Mo, Ni, Ma
Staff 6 +0 2.0% - - 5 gil 2 gil - Wa, Mo, RM, WM, BM, Kn, Ni, Ma, RW, WW, BW
Iron Nunchaku 16 +0 5.0% - - 200 gil 100 gil - Mo, Ni, Ma
Crosier 14 +0 6.0% - - 200 gil 100 gil - Wa, Mo, Kn, Ni, Ma
Power Staff 12 +0 14.4% - - - 6,172 gil - Wa, Mo, WM, BM, Kn, Ni, Ma, WW, BW
Masamune 56 +50 20.4% - - - 30,000 gil - All classes
Armor: Usable by Monk – 10 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evasion
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gil received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Shirt Armor 1 −2 - 10 gil 5 gil - All classes
Leather Armor Armor 4 −8 - 50 gil 25 gil - Kn, Ma, Mo, Ni, RM, RW, Th, Wa
Copper Armlet Armor 4 −1 - 1,000 gil 500 gil - All classes
Silver Armlet Armor 15 −1 - 5,000 gil 2,500 gil - All classes
Ruby Armlet Armor 24 −1 - 50,000 gil 25,000 gil - All classes
DiamondArmlet Armor 34 −1 - - 32,500 gil - All classes
Leather Cap Helm 1 −1 - 80 gil 40 gil - All classes
Ribbon Helm 1 −1 All elements - 1 gil - All classes
Leather Gloves Gloves 1 −1 - 60 gil 30 gil - All classes
Protect Ring Gloves 8 −1 Death 20,000 gil 10,000 gil - All classes