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Storm
Attack Type
Magic
Bat.Pwr
100
Target
All Foes
‡
Hit Rate
Always Hits
Element
Ice
Compare Storm to other Abilities
Rages: Which feature
Storm
– 2 shown
World of Ruin rages
cannot be learned in the World of Balance;
unique monster rages
are learned from monsters found as set encounters or treasure guardians (but not in random battles);
legendary dragon rages
are based on unique monsters that are found in the World of Ruin
Name
While using a rage ability, the monster's elemental properties become active; any conflicts with elemental properties of armor or relics are resolved in favor of better elemental defense
Elements
While using a rage ability, the monster's status effects and immunities are applied
Statuses
Other special properties inherited from this monster
Special
Each turn there is a 50% chance of a normal attack and a 50% chance of the attack listed here;
special attacks
are handled like modified normal attacks
Ability
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The effect of this special attack or base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr/Effect
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Ability Elements
The status effects inflicted or removed by this ability
Ability Statuses
Notes
Ogor
Weak pt:
Thunder
,
Poison
Prevent:
Petrify
,
Wound
,
Condemned
,
Near Fatal
,
Mute
,
Psyche
Human
Storm
All Foes
‡
100
100%
-
Ice
-
-
Black Drgn
Absorb HP:
Poison
Weak pt:
Fire
,
Pearl
Seizure
Prevent:
Dark
,
Zombie
,
Poison
,
Imp
,
Petrify
,
Mute
,
Berserk
,
Psyche
Undead
Storm
All Foes
‡
100
100%
-
Ice
-
-
Stop
Stunner
Related
Party Member Mechanics
Page
2
Learn the ins and outs of your the special
Character
Abilities
available to you.