Monster Abilities: Ice-Elemental – 13 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Cold Breath 2 6.2%×M 100% Magic One enemy Ice - -
Frozen Beam 20 187.5%×M 100% Magic One enemy Ice - -
Southern Cross - 200%×P 95% Physical One enemy Ice - -
Cave-in - P 100% Physical One/all enemies Ice - -
Cold 16 M 95% Magic One enemy Ice - -
Cold Snap - P 95% Physical One enemy Ice - -
Snowstorm 16 625%×M 100% Magic One/all enemies Ice - -
Avalanche - 375%×P 95% Physical One/all enemies Ice - -
Blue Dragon Breath 20 87.5%×M 100% Magic All enemies Ice - -
Double Breath 10 343.8%×M Always Hits Magic One enemy Fire, Ice - -
Left Breath 10 218.8%×M Always Hits Magic One enemy Ice - -
Viper Breath 20 125%×M 100% Magic One enemy Ice, Water - -
Cold Breath 12 37.5%×M 90% Magic One enemy Ice - -