Related
Description
Robe with Invis2 effect.
Type
Armor
Absorb
24
Evade Penalty
−2%
Value
1 gil (1 gil on Easy)
Spell Cast
Invis2
Found In
Flying Fortress 2F
The White Robe is similar to a Ruby Armlet, but your White Wizard may be using the DiamondArmlet and its 10 extra Defense, making this a questionable piece of Armor. In fact, unless you're worried about NES Armor slot restrictions, you're better off not wearing it, and using it as an item to cast a free Invis2. Repeated use of the White Robe can make your party virtually immune to physical attacks, which is useful when using the Healing Staff and Healing Helms to restore your HP. If you do wear the White Robe, you will gain resistance to Death and Fire, though your White Wizard should be wearing a Ribbon anyway.
Absorb
24
Type
Armor
Found In
Floating Castle 2F
The Black Robe has similar attributes to a Gold Bracelet and can be worn only by a Bl.Wiz. Even if you don't have a Bl.Wiz, this Armor is valuable because it casts ICE2 when used as an item. While fewer Monsters are vulnerable to Cold than the other Elements, ICE2 deals more base damage than FIR2 or LIT2.
Defense
35
Evasion
−5%
Type
Body
Magic Def.
+21%
Magic Penalty
-
Bonus
Intelligence +10
Value
2,500 gil
Found In
Mysidian Tower 9F
Dropped By
Beelzebub, Thunder Gigas
The Black Robe is the black mage equivalent of the White Robe, though it's not quite as good. Sure, it provides an extra 5 defense, but so what? Your black mage should be safely in the back row. It grants a nice bonus to intelligence rather than spirit, but the real difference is in its resistances. While the White Robe prevents most non-damage Spells, the Black Robe instead resists the four damage Spell Elements. This is useful in keeping your black mage alive, but they aren't protected from annoying attacks like Confuse and Stone.