Screens: In Midgar Shinra Building – 43 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Plate Section (Lower) - - - - -
Plate Section (Upper) - 1 - - -
sector 0 - - - - -
Shinra Bldg. (Main Entrance) 2 Grenade Combatants (168)
3 Grenade Combatants (88)
- - Right of the entrance -
Shinra Bldg. (Alley) - - - - -
Shinra Bldg. 1f. lobby 2 Grenade Combatants (168)
3 Grenade Combatants (88)
- - - -
Shinra Bldg. 2f. lobby 2 Grenade Combatants (96)
3 Grenade Combatants (88)
Mighty Grunt (72)
- - - -
Shinra Bldg. 2f. Shop - 2 - - -
Shinra Bldg. 3f. Lobby Mighty Grunt (96)
3 Grenade Combatants (88)
2 Grenade Combatants (72)
- - - -
Elevator - - - - -
Shinra Bldg. Stairs (1f-5f) - - - - -
Shinra Bldg. Stairs (6f-12f) - - - - -
Shinra Bldg. Stairs (13f-19f) - - - - -
Shinra Bldg. Stairs (20f-26f) - - - - -
Shinra Bldg. Stairs (27f-33f) - 1 - - -
Shinra Bldg. Stairs (34f-40f) - 1 - - -
Shinra Bldg. Stairs (41f-47f) - - - - -
Shinra Bldg. Stairs (48f-54f) - - - - -
Shinra Bldg. Stairs (55f-59f) - - - - -
Shinra Bldg. 59f. Mighty Grunt (96)
2 Mighty Grunts (88)
3 Mighty Grunts (72)
1 - - -
loading table data...
Items of Interest: In Midgar Shinra Building – 46 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
- Note No Plate Section (Lower) Use a Battery on the lower right socket to create a bridge
- Note No Plate Section (Lower) Use a Battery on the middle socket to create a bridge
Ether Item No Plate Section (Upper) Use a Battery on the socket on the left side
Turtles Paradise Newsletter No. 2 Note Yes Shinra Bldg. 1f. lobby Examine the right part of the bulletin board at the back right of the floor
Elixir Item No Shinra Bldg. Stairs (27f-33f) Pick up the blue bottle on 33f
Shinra Employee Note Yes Elevator Encountered on the elevator on floors 29, 38, 47, or 56 during a frontal assault (no battle)
Keycard 60 Item No Shinra Bldg. 59f. Defeat the guards outside the bottom elevators
Keycard 62 Item No Shinra Bldg. 61f. Talk to the man walking along the bottom and say "....."
Hint Note No Shinra Bldg. 62f. (Main Area) Pay Hart 500 gil for your first hint
Hint Note No Shinra Bldg. 62f. (Main Area) Pay Hart 1,000 gil for your second hint
Hint Note No Shinra Bldg. 62f. (Main Area) Pay Hart 2,000 gil for your third hint
Keycard 65 Item No Shinra Bldg. 62f. (Main Area) Correctly guess Mayor Domino's password
Elemental Materia Item No Shinra Bldg. 62f. (Main Area) Correctly guess Mayor Domino's password on the first try
Elixir Item No Shinra Bldg. 62f. (Main Area) Correctly guess Mayor Domino's password on the second try
Ether Item No Shinra Bldg. 62f. (Main Area) Correctly guess Mayor Domino's password on the third try
Potion Item No Shinra Bldg. 62f. (Main Area) Correctly guess Mayor Domino's password on the fourth try
A Coupon Item No Shinra Bldg. 63f. (Main Area) Pick up the white bag in the top left room
B Coupon Item No Shinra Bldg. 63f. (Main Area) Pick up the white bag in the right side central room
C Coupon Item No Shinra Bldg. 63f. (Main Area) Pick up the white bag in the left side central room
Star Pendant Item No Shinra Bldg. 63f. (Main Area) Exchange the A Coupon at the lower right room computer
loading table data...
Shops: In Midgar Shinra Building – 1 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Shinra Building Item Shop Potion 50 gil
Phoenix Down 300 gil
Antidote 80 gil
Eye drop 50 gil
Tent 500 gil
- Shinra Bldg. 2f. Shop Item Shop
Set Encounters: In Midgar Shinra Building – 16 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
2 Grenade Combatants Shinra Bldg. 1f. lobby Enter the building during a frontal assault 10 84 8 144 gil Normal Battle Can't Run
2 Grenade Combatants Elevator Encountered on the elevator on floors 13, 17, 23, or 26 during a frontal assault 10 84 8 144 gil Normal Battle ×1
3 Grenade Combatants Elevator Encountered on the elevator on floors 14, 18, 21, or 27 during a frontal assault 10 126 12 216 gil Normal Battle ×1
Mighty Grunt Elevator Encountered on the elevator on floors 15, 19, 25, or 28 during a frontal assault 12 50 5 98 gil Normal Battle ×1
2 Mighty Grunts Elevator Encountered on the elevator on floors 16, 20, 22, or 24 during a frontal assault 12 100 10 196 gil Normal Battle ×1
Hammer Blaster Elevator Encountered on the elevator on floors 30, 34, 39, 44, 50, 53, or 57 during a frontal assault 12 43 5 80 gil Normal Battle ×1
Sword Dance Elevator Encountered on the elevator on floors 31, 35, 42, 49, or 51 during a frontal assault 11 39 6 90 gil Normal Battle ×1
2 Sword Dances Elevator Encountered on the elevator on floors 32, 36, 40, 46, 54, or 55 during a frontal assault 11 78 12 180 gil Normal Battle ×1
Moth Slasher Elevator Encountered on the elevator on floors 33, 37, 41, 45, 48, 52, or 58 during a frontal assault 13 46 5 75 gil Normal Battle ×1
3 Mighty Grunts Shinra Bldg. 59f. Approach the trio of guards in front of the bottom right elevators 12 150 15 294 gil Normal Battle ×2
2 Mighty Grunts (Pincer Attack) Shinra Bldg. 60f. Get caught by the guards trying to sneak by (up to five times) 12 100 10 196 gil Pincer Attack ×1
Sample:H0512 Shinra Bldg. 68f. (Main Area) Upon entering the lab (Red XIII joins and Tifa or Barret leaves) 7–19 360 36 250 gil Normal Battle Can't Run
Hundred Gunner Outside Elevator Upon reaching the elevator with Barret, Red XIII, and Aeris 18 330 35 300 gil Normal Battle Can't Run
Heli Gunner Outside Elevator Immediately after Hundred Gunner fight 19 250 25 200 gil Normal Battle Can't Run
Rufus Shinra Bldg. 70f. (Outside) After Heli Gunner fight (fought with Cloud alone) 18–21 310 42 650 gil Normal Battle Can't Run
Motor Ball Shinra Bldg. (Main Entrance) After escaping Shinra Headquarters 19 440 45 350 gil Back Attack Can't Run
Monsters: Encountered in Midgar Shinra Building – 19 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Brain Pod 15 240 46 23 33 6 126 26 94% 32 93% 3% 48 6 Absorb: Poison, Restorative
Invalid: Earth
Weak: Holy
Defend: Death 52 6 95 gil Antidote (41.2%) Deadly Waste (14.1%) Deadly Waste
Dark Nation 18 140 80 43 67 15 198 38 92% 94 81% 18% 74 3 - Defend: Confusion 70 7 250 gil - Guard Source -
Grenade Combatant 10 130 - 18 18 4 84 24 95% 30 94% 3% 54 3 - - 42 4 72 gil Tranquilizer (41.2%) Grenade (14.1%) Grenade
Hammer Blaster 12 210 - 18 18 - - 12 97% 44 91% 3% 50 4 Weak: Lightning Defend: Small, Confusion, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death 43 5 80 gil Echo Screen (41.2%) Loco weed (14.1%) Smoke Bomb
Heli Gunner 19 1,000 - 55 119 - - 40 92% 220 57% 15% 66 0 Invalid: Earth
Weak: Lightning, Wind
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 250 25 200 gil - Mythril Armlet -
Hundred Gunner 18 1,600 - 52 110 - - 46 91% 240 53% 1% 63 0 Halve: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 330 35 300 gil - - -
Laser Cannon 8 155 - 20 20 - - 10 98% 4 99% 0 58 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Machine Gun 8 155 - 18 18 - - 10 98% 4 99% 0 62 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Mighty Grunt 12 230 - 20 27 6 108 100 80% 64 87% 0 40 0 - Defend: Small, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50 5 98 gil Tranquilizer (41.2%), Grenade (6.6%) Tranquilizer (14.1%) -
Moth Slasher 13 260 - 31 43 - - 28 94% 58 88% 4% 59 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 46 5 75 gil Carbon Bangle (11.2%) - -
Motor Ball 19 2,600 120 44 70 17 216 32 93% 34 93% 10% 67 1 Invalid: Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 440 45 350 gil - Star Pendant -
Rufus 21 500 - 35 57 - - 32 93% 160 68% 14% 72 8 Invalid: Gravity Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 35 400 gil - Protect Vest -
Sample:H0512 19 1,000 120 40 63 35 324 60 88% 64 87% 1% 65 1 Absorb: Poison
Invalid: Gravity
Halve: Lightning
Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 300 30 250 gil - Talisman -
Sample:H0512-opt 7 300 48 22 22 18 150 46 91% 32 93% 4% 45 2 Invalid: Earth Defend: Small, Frog, Manipulate 20 2 - - Tranquilizer -
SOLDIER:3rd 13 250 40 27 37 8 126 38 92% 72 85% 12% 60 8 Weak: Fire - 54 6 116 gil Hardedge (11.2%) Loco weed (14.1%) Bolt Plume
Sword Dance 11 160 - 22 29 - - 24 95% 32 93% 5% 52 0 Invalid: Earth Defend: Stop, Paralyzed 39 6 90 gil Hyper (11.2%) Loco weed (14.1%) Light Curtain
Vargid Police 9 140 28 12 12 24 198 16 96% 20 96% 5% 48 2 - - 44 7 40 gil Tranquilizer (41.2%) Phoenix Down Tranquilizer
Warning Board 12 270 - 10 10 - - 10 98% 14 97% 0 40 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 38 4 75 gil - - -
Zenene 14 250 93 26 37 16 180 20 96% 20 96% 8% 60 5 Absorb: Poison, Restorative
Halve: Fire
Weak: Holy
Defend: Poison 58 6 60 gil Deadly Waste (41.2%) Ether (14.1%) Remedy
Party Changes: In Midgar Shinra Building – 3 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Red XIII Name Shinra Bldg. 68f. (Main Area) Upon entering from the lab below
Red XIII Join Shinra Bldg. 68f. (Main Area) Upon entering from the lab below
Aeris Join Shinra Bldg. 68f. (Main Area) After the fight with Sample:H0512
Weapons: Found in Midgar Shinra Building – 5 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Master Fist Tifa 38 108% - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Gains 100% damage for each of Near-death, Poison, Sadness, Silence, Slow, Darkness, gains 200% damage for each of Death-sentence, Slow-numb - 1 gil
Pile Banger Barret 90 80% - ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long Critical Hit +3% - 1 gil
Behemoth Horn Red XIII 91 75% 26 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Vitality +35, Spirit +18 - 1 gil
Grow Lance Cid 78 102% 31 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - - 8,000 gil
HP Shout Cait Sith 95 110% 44 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Cait Sith's current HP% - 1 gil
Armor: Found in Midgar Shinra Building – 2 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Mythril Armlet 18 3% 8 - ⦿─⦿ ×1 - All Characters 350 gil 175 gil
Four Slots 12 - 10 - ⦿ ⦿ ⦿ ⦿ ×1 - All Characters 1,300 gil 650 gil
Accessories: Found in Midgar Shinra Building – 3 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Protect Vest Vitality +10 3,500 gil 1,750 gil
Talisman Spirit +10 4,000 gil 2,000 gil
Star Pendant Defend Poison 4,000 gil 2,000 gil
Materia: Found in Midgar Shinra Building – 4 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Poison Magic 4 L1: Bio
L2: Bio2
L3: Bio3
Poison −1 - - +1 - - −2 +2 1,500 gil 38,000 105,000 gil 9
Elemental Support 4 L1: Attack/Halve Elemental
L2: Attack/Invalid Elemental
L3: Attack/Absorb Elemental
- - - - - - - - - - 80,000 1 gil 46
All Support 5 All 1/battle/level - - - - - - - - - 20,000 gil 35,000 1,400,000 gil 23
Enemy Skill Command 24 24 Enemy Skills Hidden - - - - - - - - - - 1 gil 64
Items: Found in Midgar Shinra Building – 11 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Antidote Cures [Poison] - Magic One ally - Remove: Poison - 80 gil 40 gil No
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Eye drop Cures [Darkness] - Magic One ally - Remove: Darkness - 50 gil 25 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes
Guard Source Raises [Vitality] - - - Permanently increases Vitality by 1. - 250 gil Yes
Mind Source Raises [Spirit] - - - Permanently increases Spirit by 1. - 250 gil Yes
Speed Source Raises [Dexterity] - - - Permanently increases Dexterity by 1. - 250 gil Yes
Key Items: Found in Midgar Shinra Building – 13 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Key items do not appear in your normal inventory; key items marked as lesser, standard, and greater have differing levels of use in the Wall Market event
Name
Description
A Coupon Can be exchanged for items
B Coupon Can be exchanged for items
C Coupon Can be exchanged for items
Keycard 60 Allows you to go as far as the 60th floor in the Shinra Bldg.
Keycard 62 Allows you to go as far as the 62nd floor in the Shinra Bldg.
Keycard 65 Allows you to go as far as the 65th floor in the Shinra Bldg.
Keycard 66 Allows you to go as far as the 66th floor in the Shinra Bldg.
Keycard 68 Allows you to go as far as the 68th floor in the Shinra Bldg.
Midgar parts Part of the Midgar city model
Midgar parts Part of the Midgar city model
Midgar parts Part of the Midgar city model
Midgar parts Part of the Midgar city model
Midgar parts Part of the Midgar city model