Weapons: Used by Red XIII – 14 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Mythril Clip 24 100% 6 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Diamond Pin 33 102% 8 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,300 gil 650 gil
Silver Barrette 40 110% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,500 gil -
Gold Barrette 50 104% 13 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,000 gil 3,000 gil
Adaman Clip 60 106% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 11,000 gil 5,500 gil
Crystal Comb 76 108% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 17,000 gil 8,500 gil
Magic Comb 37 100% 4 ⦿ ⦿ ⦿ ×2 Normal - 2,000 gil 1,000 gil
Plus Barrette 39 104% 12 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,500 gil 1,750 gil
Centclip 58 108% 22 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 14,000 gil 7,000 gil
Hairpin 57 120% 15 - - Long Critical Hit +5% 6,000 gil 3,000 gil
Seraph Comb 68 110% 14 ⦿ ⦿ ⦿ ⦿ ×1 Normal - - -
Behemoth Horn 91 75% 26 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Vitality +35, Spirit +18 - 1 gil
Spring Gun Clip 87 100% 55 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - - 1 gil
Limited Moon 93 114% 31 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Red XIII's current MP% - 1 gil
Limit Breaks: Used by Red XIII – 7 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Element Status Special
Sled Fang 1–1 - Attacks one opponent 300%×P Always Hits One enemy Physical - - -
Lunatic High 1–2 Use level 1–1 limit break 8 times Casts [Haste] and raises “Defense %” for all allies - Always Hits All allies Magic - Add: Haste Raises Defense by 50% (bugged, only affects caster)
Blood Fang 2–1 Defeat 72 monsters Attacks and drains the HP/MP from one opponent 125%×P Always Hits One enemy Physical - - Drains HP and MP
Stardust Ray 2–2 Use level 2–1 limit break 7 times Attacks all opponents 10× 62.5%×P Always Hits Random enemies Physical - - -
Howling Moon 3–1 Defeat 144 monsters Begins fighting wildly - Always Hits Self Magic - Add: Haste, Berserk Raises Strength by 60%
Earth Rave 3–2 Use level 3–1 limit break 6 times Attacks all opponents 5× 187.5%×P Always Hits Random enemies Physical - - -
Cosmo Memory 4–1 Unlock all other limit breaks, use Cosmo Memory Attacks all opponents 781.2%×P Always Hits All enemies Physical - - -
Party Changes: Red XIII – 6 shown
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Area Screen Details
Name Midgar Shinra Building Shinra Bldg. 68f. (Main Area) Upon entering from the lab below
Join Midgar Shinra Building Shinra Bldg. 68f. (Main Area) Upon entering from the lab below
Leave Cosmo Canyon Cosmo Canyon When you approach the entrance
Join Cosmo Canyon Cosmo Candle Speak to him after speaking to Bugenhagen in his laboratory
Leave Cave of the Gi Cave of the Gi (Demon Face Room) After entering the next area
Join Cosmo Canyon Cosmo Canyon When you attempt to leave after completing the Cave of the Gi
Armor: Used by Red XIII – 31 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Bronze Bangle 8 - - - - - - All Characters - 50 gil
Iron Bangle 10 - 2 - ⦿ ×1 - All Characters 160 gil 80 gil
Titan Bangle 14 2% 4 - ⦿ ⦿ ×1 - All Characters 280 gil 140 gil
Mythril Armlet 18 3% 8 - ⦿─⦿ ×1 - All Characters 350 gil 175 gil
Carbon Bangle 27 3% 14 - ⦿ ⦿─⦿ ×1 - All Characters 800 gil 400 gil
Silver Armlet 34 4% 22 - ⦿ ⦿ ⦿─⦿ ×1 - All Characters 1,300 gil 650 gil
Gold Armlet 46 4% 28 - ⦿─⦿ ⦿─⦿ ×1 - All Characters 2,000 gil 1,000 gil
Diamond Bangle 57 6% 37 - ⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 3,200 gil 1,600 gil
Crystal Bangle 70 8% 45 1% ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 4,800 gil 2,400 gil
Platinum Bangle 20 - 12 - ⦿ ⦿ ×2 - All Characters 1,800 gil 900 gil
Rune Armlet 43 5% 24 - ⦿ ⦿ ⦿ ⦿ ×2 - All Characters 3,700 gil 1,850 gil
Edincoat 50 - 33 - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Magic +5 All Characters 8,000 gil 4,000 gil
Wizard Bracelet 6 3% 85 3% ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters 12,000 gil 6,000 gil
Adaman Bangle 93 - 23 - ⦿─⦿ ×1 - All Characters - 300 gil
Gigas Armlet 59 - - - ⦾ ⦾─⦾ ⦾─⦾ - Strength +30 All Characters - 400 gil
Imperial Guard 82 - 74 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Aegis Armlet 55 15% 86 50% ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Fourth Bracelet 74 3% 100 3% ⦿ ⦿─⦿ ⦿─⦿ ×1 Magic +20 All Characters - 1 gil
Warrior Bangle 96 - 21 - ⦾─⦾ ⦾─⦾ - Strength +20 All Characters - 500 gil
Shinra Beta 30 - - - ⦿ ⦿ ⦿─⦿ ×1 - All Characters - 475 gil
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Battle Square Battles: Red XIII Can Participate In – 3 shown
The special battle must be unlocked by fulfilling certain requirements
Name
Type
When this battle is available; only one regular battle is available at any given time
Available
The starting encounters that indicate that you will be competing against group 1 during a regular battle
Encounter Group 1
The starting encounters that indicate that you will be competing against group 2 during a regular battle
Encounter Group 2
Which characters can participate in this battle, subject to both timing and special rules
Characters
The potential rewards for competing in the battle square; these don't include items that can be purchased with earned battle points
Rewards
Area Screen
First Regular Battle Regular Battle Before gaining use of the Tiny Bronco 2 Mono Drives
2 Grunts
3 Grunts
Guard Hound
2 Guard Hounds
Grashtrike
2 Chuse Tanks
3 Grashtrikes
Cloud, Barret, Tifa, Aeris, Red XIII, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby
Second Regular Battle Regular Battle Before going to the Forgotten Capital 2 Spencers
4 Flapbeats
Bullmotor
2 Bullmotors
2 Jokers
Flapbeat
2 Flapbeats
3 Spencers, Flapbeat
Cloud, Barret, Tifa, Aeris, Red XIII, Cid, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby
Third Regular Battle Regular Battle After Cloud rejoins the party in Mideel 3 Razor Weeds
2 Jayjujaymes, Bizarre Bug
2 Foulanders
3 Foulanders
2 Dual Horns
2 Garudas
2 Jayjujaymes, Garuda
3 Garudas
Cloud, Barret, Tifa, Red XIII, Cid, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby