Weapons: Used by Red XIII – 14 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Mythril Clip 24 100% 6 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Diamond Pin 33 102% 8 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,300 gil 650 gil
Silver Barrette 40 110% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,500 gil -
Gold Barrette 50 104% 13 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,000 gil 3,000 gil
Adaman Clip 60 106% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 11,000 gil 5,500 gil
Crystal Comb 76 108% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 17,000 gil 8,500 gil
Magic Comb 37 100% 4 ⦿ ⦿ ⦿ ×2 Normal - 2,000 gil 1,000 gil
Plus Barrette 39 104% 12 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,500 gil 1,750 gil
Centclip 58 108% 22 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - 14,000 gil 7,000 gil
Hairpin 57 120% 15 - - Long Critical Hit +5% 6,000 gil 3,000 gil
Seraph Comb 68 110% 14 ⦿ ⦿ ⦿ ⦿ ×1 Normal - - -
Behemoth Horn 91 75% 26 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Vitality +35, Spirit +18 - 1 gil
Spring Gun Clip 87 100% 55 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - - 1 gil
Limited Moon 93 114% 31 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Red XIII's current MP% - 1 gil