Screens: Where First Regular Battle Takes Place – 1 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Gold Saucer Arena Lobby - - - - -
Encounters: During First Regular Battle – 60 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Devil Ride 13 Normal Battle ×1 Devil Ride
2 Custom Sweepers 15 Normal Battle ×1 Custom Sweepers
3 Kalm Fangs 10 Normal Battle ×1 Kalm Fangs
Levrikon, 2 Mus 12–14 Normal Battle ×1 Levrikon, 2 Mus
3 Levrikons 14 Normal Battle ×1 Levrikons
2 Elfadunks 14 Normal Battle ×1 Elfadunks
Levrikon, 2 Elfadunks 14 Normal Battle ×1 Levrikon, 2 Elfadunks
2 Levrikons 14 Normal Battle ×1 Levrikons
2 Nerosuferoths 16 Normal Battle ×1 Nerosuferoths
2 Nerosuferoths, Formula 16 Normal Battle ×1 Nerosuferoths, Formula
Zemzelett 17 Normal Battle ×1 Zemzelett
Hell Rider VR2 18 Normal Battle ×1 Hell Rider VR2
2 Formulas 16 Normal Battle ×1 Formulas
Zemzelett 17 Normal Battle ×1 Zemzelett
5 Capparwires 15 Normal Battle ×1 Capparwires
Nerosuferoth, 2 Capparwires 15–16 Normal Battle ×1 Nerosuferoth, 2 Capparwires
Grangalan 16 Normal Battle ×1 Grangalan, 3 Grangalan Jr.Jrs., Grangalan Jr.
4 Beachplugs 16 Normal Battle ×1 Beachplugs
Harpy 18 Normal Battle ×1 Harpy
2 Mono Drives 2 Normal Battle ×1 Mono Drives
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Monsters: Fought in First Regular Battle – 43 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
Monsters get a +100% bonus to HP in the battle square
HP
MP
Monsters get a +25% bonus to Attack in the battle square
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P); this value is increased in the Battle Square due to the monster's +25% bonus to Attack
Base P
Monsters get a +25% bonus to Magic atk in the battle square
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M); this value is increased in the Battle Square due to the monster's +25% bonus to Magic atk
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Aero Combatant 11 380 - 27 36 7 111 24 95% 24 95% 40% 72 22 Invalid: Earth
Weak: Gravity, Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Slow-numb, Manipulate, Death-sentence 40 4 110 gil Potion (41.2%) Potion (14.1%) Potion
Ark Dragon 18 560 124 70 148 22 243 50 90% 130 74% 5% 61 7 Absorb: Fire
Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 84 10 180 gil Ether (41.2%) Phoenix Down (14.1%), Ether (4%) Phoenix Down
Bagnadrana 16 900 60 50 100 28 268 40 92% 80 84% 1% 43 0 Invalid: Fire, Gravity
Weak: Ice
Defend: Small, Darkness, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 110 11 120 gil Diamond Pin (11.2%) Hi-Potion (14.1%) Guard Source
Beachplug 16 400 100 27 40 10 156 36 92% 36 92% 1% 52 0 Halve: Ice - 95 10 115 gil - Hi-Potion (14.1%) Turbo Ether
Blugu 4 240 - 10 10 30 204 180 64% 128 75% 1% 52 2 Invalid: Earth
Weak: Lightning, Wind
Defend: Frog, Stop, Paralyzed 18 2 35 gil Eye drop (41.2%) Potion (14.1%) Potion
Brain Pod 15 480 46 28 41 7 135 26 94% 32 93% 3% 48 6 Absorb: Poison, Restorative
Invalid: Earth
Weak: Holy
Defend: Death 52 6 95 gil Antidote (41.2%) Deadly Waste (14.1%) Deadly Waste
Capparwire 15 420 20 20 29 - 90 38 92% 10 98% 1% 42 0 - - 60 6 103 gil Ether (11.2%) Potion (14.1%) -
Castanets 15 380 - 32 47 2 105 76 85% 4 99% 3% 49 2 Weak: Fire - 65 7 113 gil - Hi-Potion (14.1%) -
Ceasar 8 240 - 17 17 7 93 108 78% 32 93% 3% 47 10 Weak: Ice - 23 2 55 gil Tranquilizer (11.2%) Potion (14.1%), Tranquilizer (4%) Potion
Chuse Tank 6 72 - 12 12 - - 6 98% 66 87% 3% 57 5 - Defend: Frog 23 2 30 gil Potion (41.2%) Potion (14.1%) Potion
Crawler 15 280 48 35 51 47 375 10 98% 32 93% 5% 36 2 Halve: Ice
Weak: Earth
- 56 6 65 gil - Hi-Potion (14.1%) -
Cripshay 8 200 - 13 13 - - 18 96% 26 94% 3% 46 2 - - 26 3 53 gil Potion (41.2%) Potion (14.1%) Potion
Custom Sweeper 15 600 100 37 54 3 112 30 94% 40 92% 1% 43 1 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 63 7 120 gil Atomic Scissors (11.2%) Potion (14.1%) X-Potion
Deenglow 10 240 72 27 35 27 225 32 93% 240 53% 6% 58 10 Absorb: Ice
Invalid: Earth, Gravity, Water
Halve: Lightning
Weak: Wind
Defend: Frog, Stop, Paralyzed 35 4 70 gil Ether (41.2%) Graviball (14.1%) Phoenix Down
Devil Ride 13 480 - 31 43 5 108 40 92% 22 95% 3% 56 2 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Death-sentence, Sadness, Fury 60 6 100 gil Hi-Potion (41.2%) Potion (14.1%) Hi-Potion
Elfadunk 14 440 34 35 50 7 129 40 92% 8 98% 2% 55 2 - - 64 7 140 gil Hi-Potion (11.2%) Potion (14.1%) -
Eligor 12 600 67 41 56 30 252 46 91% 110 78% 2% 56 7 Halve: Gravity - 36 4 120 gil Striking Staff (11.2%) Echo Screen (4.7%) Mute Mask
Formula 16 480 100 20 30 6 133 36 92% 32 93% 1% 57 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed, Manipulate 65 7 120 gil Boomerang (11.2%) Hi-Potion (14.1%) Speed Drink
Ghost 10 260 80 31 40 22 195 8 98% 56 89% 10% 48 6 Absorb: Restorative
Invalid: Earth, Water
Halve: Ice
Weak: Fire, Holy
Defend: Silence, Frog, Stop, Paralyzed 30 3 22 gil Ghost Hand (41.2%) Ghost Hand (4.7%) Ether
Grangalan 16 1,100 60 50 100 31 283 88 82% 120 76% 1% 50 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 88 10 220 gil - Hi-Potion (14.1%) -
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Characters: Who Can Participate in First Regular Battle – 8 shown
Optional characters must be recruited outside of the main plot; temporary characters do not permanently stay in the party
Name
Starting Equipment Job Weapon Age Birthday Birthplace Blood Type Height
Aeris Gainsborough Guard Stick, Bronze Bangle Flower Merchant Rod 22 February 7 ??? O 5"3'
Barret Wallace Gatling Gun, Bronze Bangle Leader of AVALANCHE Gun-arm 35 December 15 Corel Village O 6"4'
Cait Sith Yellow M-phone (Manipulate Materia, Transform Materia), Silver Armlet Toysaurus Megaphone ??? ??? ??? ??? 3"2'
Cloud Strife Buster Sword (Ice Materia, Lightning Materia), Bronze Bangle Mercenary (ex-member of SOLDIER) Sword 21 August 19 Nibelheim AB 5"7'
Red XIII Mythril Clip (Fire Materia, All Materia), Mythril Armlet (Sense Materia) Beast Headdress 48 ??? Cosmo Canyon ??? 3"9'
Tifa Lockheart Leather Glove, Bronze Bangle Bar Hostess, AVALANCHE member Glove 20 May 3 Nibelheim B 5"4'
Vincent Valentine Quicksilver, Silver Armlet Unemployed Gun 27 October 13 ??? A 6"
Yuffie Kisaragi 4-point Shuriken (Throw Materia), Carbon Bangle Materia Hunter, Ninja Knife, boomerang, origami (for throwing) 16 November 20 Wutai A 5"2'
Items: Won in First Regular Battle – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Tissue This one's a little tough… - - - - - 1 gil No