Monsters: In 2 Sword Dances Encounter – 1 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Sword Dance 11 160 - 22 29 - - 24 95% 32 93% 5% 52 0 Invalid: Earth Defend: Stop, Paralyzed 39 6 90 gil Hyper (11.2%) Loco weed (14.1%) Light Curtain
Screens: With 2 Sword Dances Encounter – 4 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Midgar Shinra Building Elevator - - - - -
Midgar Shinra Building Shinra Bldg. 63f. (Main Area) Hammer Blaster (72)
Sword Dance (68)
2 Hammer Blasters (60)
2 Sword Dances (56)
7 - - -
Midgar Shinra Building Shinra Bldg. 65f. (Main Area) Hammer Blaster (60)
Sword Dance (56)
2 Hammer Blasters (52)
2 Sword Dances (48)
3 Sword Dances (40)
6 - - -
Gold Saucer Arena Lobby - - - - -
Set Encounters: With 2 Sword Dances – 1 shown
Area Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Midgar Shinra Building Elevator Encountered on the elevator on floors 32, 36, 40, 46, 54, or 55 during a frontal assault 11 78 12 180 gil Normal Battle ×1
Battle Square Rounds: With 2 Sword Dances Encounter – 1 shown
Battle Round
Possible encounters you may fight during this round of the battle for group 1
Group 1 Encounters
Possible encounters you may fight during this round of the battle for group 2
Group 2 Encounters
First Regular Battle 4 2 Sword Dances
Moth Slasher
2 Brain Pods
Vargid Police, Zenene
Sword Dance
3 Sword Dances
2 Moth Slashers
Brain Pod