Items of Interest: In Elevator – 1 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
Shinra Employee Note Yes Encountered on the elevator on floors 29, 38, 47, or 56 during a frontal assault (no battle)
Set Encounters: In Elevator – 8 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
2 Grenade Combatants Encountered on the elevator on floors 13, 17, 23, or 26 during a frontal assault 10 84 8 144 gil Normal Battle ×1
3 Grenade Combatants Encountered on the elevator on floors 14, 18, 21, or 27 during a frontal assault 10 126 12 216 gil Normal Battle ×1
Mighty Grunt Encountered on the elevator on floors 15, 19, 25, or 28 during a frontal assault 12 50 5 98 gil Normal Battle ×1
2 Mighty Grunts Encountered on the elevator on floors 16, 20, 22, or 24 during a frontal assault 12 100 10 196 gil Normal Battle ×1
Hammer Blaster Encountered on the elevator on floors 30, 34, 39, 44, 50, 53, or 57 during a frontal assault 12 43 5 80 gil Normal Battle ×1
Sword Dance Encountered on the elevator on floors 31, 35, 42, 49, or 51 during a frontal assault 11 39 6 90 gil Normal Battle ×1
2 Sword Dances Encountered on the elevator on floors 32, 36, 40, 46, 54, or 55 during a frontal assault 11 78 12 180 gil Normal Battle ×1
Moth Slasher Encountered on the elevator on floors 33, 37, 41, 45, 48, 52, or 58 during a frontal assault 13 46 5 75 gil Normal Battle ×1
Monsters: Encountered in Elevator – 5 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Grenade Combatant 10 130 - 18 18 4 84 24 95% 30 94% 3% 54 3 - - 42 4 72 gil Tranquilizer (41.2%) Grenade (14.1%) Grenade
Hammer Blaster 12 210 - 18 18 - - 12 97% 44 91% 3% 50 4 Weak: Lightning Defend: Small, Confusion, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death 43 5 80 gil Echo Screen (41.2%) Loco weed (14.1%) Smoke Bomb
Mighty Grunt 12 230 - 20 27 6 108 100 80% 64 87% 0 40 0 - Defend: Small, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50 5 98 gil Tranquilizer (41.2%), Grenade (6.6%) Tranquilizer (14.1%) -
Moth Slasher 13 260 - 31 43 - - 28 94% 58 88% 4% 59 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 46 5 75 gil Carbon Bangle (11.2%) - -
Sword Dance 11 160 - 22 29 - - 24 95% 32 93% 5% 52 0 Invalid: Earth Defend: Stop, Paralyzed 39 6 90 gil Hyper (11.2%) Loco weed (14.1%) Light Curtain