Monster Abilities: Used by Moth Slasher – 2 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Verbal Attack - P 32 100% Physical One enemy Hit - -
Speed Slash - 181.2%×P 57 85% Physical One enemy Cut - -
Screens: Where Moth Slasher is Encountered – 4 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Midgar Shinra Building Elevator - - - - -
Midgar Shinra Building Shinra Bldg. 67f. (Main Area) First Visit
Warning Board (72)
Moth Slasher (68)
2 SOLDIERs:3rd (60)
2 Moth Slashers (56)
During Escape
2 Brain Pods (96)
Brain Pod (88)
3 Vargid Police (72)
1 - - Beyond the lab
Midgar Shinra Building Shinra Bldg. 68f. (Main Area) First Visit
2 Warning Boards (72)
3 SOLDIERs:3rd (68)
3 Moth Slashers (60)
Moth Slasher, 2 SOLDIERs:3rd (56)
During Escape
2 Zenenes (96)
Vargid Police, Zenene (88)
2 Brain Pods, Zenene (72)
5 - - -
Gold Saucer Arena Lobby - - - - -
Set Encounters: With Moth Slasher – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Area Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Moth Slasher Midgar Shinra Building Elevator Encountered on the elevator on floors 33, 37, 41, 45, 48, 52, or 58 during a frontal assault 13 46 5 75 gil Normal Battle ×1
Battle Square Battles: With Moth Slasher – 1 shown
The special battle must be unlocked by fulfilling certain requirements
Name
Type
When this battle is available; only one regular battle is available at any given time
Available
The starting encounters that indicate that you will be competing against group 1 during a regular battle
Encounter Group 1
The starting encounters that indicate that you will be competing against group 2 during a regular battle
Encounter Group 2
Which characters can participate in this battle, subject to both timing and special rules
Characters
The potential rewards for competing in the battle square; these don't include items that can be purchased with earned battle points
Rewards
Area Screen
First Regular Battle Regular Battle Before gaining use of the Tiny Bronco 2 Mono Drives
2 Grunts
3 Grunts
Guard Hound
2 Guard Hounds
Grashtrike
2 Chuse Tanks
3 Grashtrikes
Cloud, Barret, Tifa, Aeris, Red XIII, Yuffie, Cait Sith, Vincent Tissue
Battle Points
Gold Saucer Arena Lobby
Battle Square Rounds: With Moth Slasher – 1 shown
Battle Round
Possible encounters you may fight during this round of the battle for group 1
Group 1 Encounters
Possible encounters you may fight during this round of the battle for group 2
Group 2 Encounters
First Regular Battle 4 2 Sword Dances
Moth Slasher
2 Brain Pods
Vargid Police, Zenene
Sword Dance
3 Sword Dances
2 Moth Slashers
Brain Pod
Encounters: With Moth Slasher – 5 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Moth Slasher 13 46 5 75 gil Normal Battle Yes ×1 Moth Slasher
2 Moth Slashers 13 92 10 150 gil Normal Battle Yes ×1 Moth Slashers
Moth Slasher 13 46 5 75 gil Back Attack No ×2 Moth Slasher
3 Moth Slashers 13 138 15 225 gil Normal Battle Yes ×1 Moth Slashers
Moth Slasher, 2 SOLDIERs:3rd 13 154 17 307 gil Normal Battle Yes ×1 Moth Slasher, 2 SOLDIERs:3rd
Armor: Held by Moth Slasher – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Carbon Bangle 27 3% 14 - ⦿ ⦿─⦿ ×1 - All Characters 800 gil 400 gil
Elements: Effective against Moth Slasher – 1 shown
Physical elements are applied to physical attacks rather than magic; healing elements heal rather than harm; the hidden element is not shown within the game menus
Name
Type
Lightning Magic
Status Effects: Resisted by Moth Slasher – 9 shown
Positive status effects are generally beneficial; negative status effects are generally harmful; special status effects can only be inflicted by certain materia commands
Name
This status is negated by its opposed status
Opposed
Type Duration Effect
Darkness - Negative Temporary Halves the accuracy of the character's weapon attacks (no effect on monsters)
Death-sentence - Negative Temporary Character dies when the timer runs out
Frog - Negative Temporary Character deals 1/4 physical damage and can only Fight, use Items, or cast Toad
Fury Sadness Negative Permanent Character has 30% less accuracy, but limit bar growth is doubled
Paralyzed - Negative Temporary Character cannot act
Poison - Negative Temporary Character repeatedly takes 1/32 of max HP damage
Sadness Fury Negative Permanent Character takes 30% less damage, but limit bar growth is halved
Sleep - Negative Temporary Character cannot act, but is woken by any physical attack
Small - Negative Temporary Character deals 1 damage with all physical attacks