Encounters: In Shinra Bldg. 67f. (Main Area) – 9 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Warning Board First Visit 192 Normal Battle 72 12 38 4 75 gil Normal Battle No ×1 Warning Board, Machine Gun, Laser Cannon
Moth Slasher First Visit 192 Normal Battle 68 13 46 5 75 gil Normal Battle Yes ×1 Moth Slasher
2 SOLDIERs:3rd First Visit 192 Normal Battle 60 13 108 12 232 gil Normal Battle Yes ×1 SOLDIERs:3rd
2 Moth Slashers First Visit 192 Normal Battle 56 13 92 10 150 gil Normal Battle Yes ×1 Moth Slashers
Moth Slasher First Visit 192 Back Attack 32 13 46 5 75 gil Back Attack No ×2 Moth Slasher
2 Brain Pods During Escape 192 Normal Battle 96 15 104 12 190 gil Normal Battle Yes ×1 Brain Pods
Brain Pod During Escape 192 Normal Battle 88 15 52 6 95 gil Normal Battle Yes ×1 Brain Pod
3 Vargid Police During Escape 192 Normal Battle 72 9 132 21 120 gil Normal Battle Yes ×1 Vargid Police
Brain Pod, 2 Vargid Police During Escape 192 Back Attack 32 9–15 140 20 175 gil Back Attack No ×2 Brain Pod, 2 Vargid Police
Items of Interest: In Shinra Bldg. 67f. (Main Area) – 1 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
Poison Materia Item No Open the chest beyond the lab
Monsters: Encountered in Shinra Bldg. 67f. (Main Area) – 7 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Brain Pod 15 240 46 23 33 6 126 26 94% 32 93% 3% 48 6 Absorb: Poison, Restorative
Invalid: Earth
Weak: Holy
Defend: Death 52 6 95 gil Antidote (41.2%) Deadly Waste (14.1%) Deadly Waste
Laser Cannon 8 155 - 20 20 - - 10 98% 4 99% 0 58 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Machine Gun 8 155 - 18 18 - - 10 98% 4 99% 0 62 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 5 - - - - Hi-Potion
Moth Slasher 13 260 - 31 43 - - 28 94% 58 88% 4% 59 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 46 5 75 gil Carbon Bangle (11.2%) - -
SOLDIER:3rd 13 250 40 27 37 8 126 38 92% 72 85% 12% 60 8 Weak: Fire - 54 6 116 gil Hardedge (11.2%) Loco weed (14.1%) Bolt Plume
Vargid Police 9 140 28 12 12 24 198 16 96% 20 96% 5% 48 2 - - 44 7 40 gil Tranquilizer (41.2%) Phoenix Down Tranquilizer
Warning Board 12 270 - 10 10 - - 10 98% 14 97% 0 40 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 38 4 75 gil - - -
Materia: Found in Shinra Bldg. 67f. (Main Area) – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Poison Magic 4 L1: Bio
L2: Bio2
L3: Bio3
Poison −1 - - +1 - - −2 +2 1,500 gil 38,000 105,000 gil 9