Monster Abilities: Used by Submarine Crew – 2 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Machine Gun - P 218 100% Physical One enemy Shoot - -
Hand Grenade - 218.8%×P 477 70% Physical One enemy Shoot - -
Screens: Where Submarine Crew is Encountered – 8 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Junon Elevator - - - - -
Junon Junon Path (Lower Level) 2 Slaloms (96)
3 Slaloms (88)
Death Machine (72)
- - - -
Underwater Reactor Underwater Reactor (Guard Post) - - - - -
Underwater Reactor Underwater Reactor (Outside Submarine) - 2 - - -
Shinra Submarine Inside Submarine - - - At the back of the room -
Shinra Submarine Submarine Bridge - - - - -
Red Shinra Submarine Inside Submarine - - - - -
Red Shinra Submarine Submarine Bridge - - - - -
Set Encounters: With Submarine Crew – 12 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Area Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
2 Submarine Crew Junon Elevator Enter the elevator while searching for huge materia 32 1,700 160 1,000 gil Normal Battle Can't Run
2 Submarine Crew Junon Junon Path (Lower Level) Enter the hallway while searching for huge materia 32 1,700 160 1,000 gil Normal Battle Can't Run
Submarine Crew Underwater Reactor Underwater Reactor (Guard Post) Interact with the Shinra soldier near the entrance 32 850 80 500 gil Normal Battle Can't Run
2 Submarine Crew Underwater Reactor Underwater Reactor (Guard Post) Approach the two soldiers guarding the first doorway after defeating the soldier near the entrance 32 1,700 160 1,000 gil Normal Battle Can't Run
3 Submarine Crew (Pincer Attack) Underwater Reactor Underwater Reactor (Guard Post) Approach the two soldiers guarding the first doorway without defeating the soldier near the entrance 32 2,550 240 1,500 gil Pincer Attack Can't Run
2 Submarine Crew Underwater Reactor Underwater Reactor (Outside Submarine) Approach the Shinra soldiers boarding the submarine 32 1,700 160 1,000 gil Normal Battle Can't Run
2 Submarine Crew Underwater Reactor Underwater Reactor (Outside Submarine) Approach the second set of Shinra soldiers on the submarine 32 1,700 160 1,000 gil Normal Battle Can't Run
3 Submarine Crew (Pincer Attack) Shinra Submarine Inside Submarine Enter the submarine 32 2,550 240 1,500 gil Pincer Attack Can't Run
2 Submarine Crew, Captain Shinra Submarine Submarine Bridge Decide to fight the Shinra soldiers 32–34 2,550 244 2,050 gil Normal Battle Can't Run
2 Submarine Crew Junon Junon Path (Lower Level) Approach the Shinra soldiers and dog after failing to destroy the red submarine 32 1,700 160 1,000 gil Normal Battle Can't Run
2 Submarine Crew Red Shinra Submarine Inside Submarine Decide to fight the Shinra soldiers inside the red submarine 32 1,700 160 1,000 gil Normal Battle Can't Run
2 Submarine Crew, Captain Red Shinra Submarine Submarine Bridge Decide to fight the Shinra soldiers 32–34 2,550 244 2,050 gil Normal Battle Can't Run
Encounters: With Submarine Crew – 7 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Submarine Crew 32 1,700 160 1,000 gil Normal Battle No Can't Run Submarine Crew
Submarine Crew 32 850 80 500 gil Normal Battle No Can't Run Submarine Crew
2 Submarine Crew 32 1,700 160 1,000 gil Normal Battle No Can't Run Submarine Crew
3 Submarine Crew 32 2,550 240 1,500 gil Pincer Attack No Can't Run Submarine Crew
2 Submarine Crew 32 1,700 160 1,000 gil Normal Battle No Can't Run Submarine Crew
3 Submarine Crew 32 2,550 240 1,500 gil Pincer Attack No Can't Run Submarine Crew
2 Submarine Crew, Captain 32–34 2,550 244 2,050 gil Normal Battle No Can't Run Submarine Crew, Captain
Armor: Held by Submarine Crew – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Shinra Beta 30 - - - ⦿ ⦿ ⦿─⦿ ×1 - All Characters - 475 gil
Items: Held by Submarine Crew – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
S-mine Explosive damage on one opponent 1,600 Physical One enemy Shoot - Deals 1,600 base damage 1,000 gil 500 gil No
8-inch Cannon Explosive damage against one opponent 3,200 Physical One enemy Shoot - Deals 3,200 base damage - 1 gil No