Set Encounters: In Underwater Reactor (Guard Post) – 4 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Submarine Crew Interact with the Shinra soldier near the entrance 32 850 80 500 gil Normal Battle Can't Run
2 Submarine Crew Approach the two soldiers guarding the first doorway after defeating the soldier near the entrance 32 1,700 160 1,000 gil Normal Battle Can't Run
3 Submarine Crew (Pincer Attack) Approach the two soldiers guarding the first doorway without defeating the soldier near the entrance 32 2,550 240 1,500 gil Pincer Attack Can't Run
2 Underwater MPs Approach the two soldiers guarding the second doorway 34 1,640 160 1,200 gil Normal Battle Can't Run
Monsters: Encountered in Underwater Reactor (Guard Post) – 2 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Submarine Crew 32 1,500 85 75 300 25 342 56 89% 74 85% 1% 55 0 - - 850 80 500 gil 8-inch Cannon (11.2%) S-mine (14.1%), Shinra Beta (12.1%) -
Underwater MP 34 1,000 100 70 292 65 594 80 84% 124 75% 4% 62 2 - - 820 80 600 gil Shinra Alpha (11.2%) Grenade -
Items: Found in Underwater Reactor (Guard Post) – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Grenade Explosive damage against one opponent 160 Physical One enemy Shoot - Deals 160 base damage 80 gil 40 gil No