Elemental Resistance
Matter Mind Death Body Fire Lightning Poison Ice
Normal Normal Normal Normal Resistance Resistance Normal Resistance
Abilities: Used by Imp – 2 shown
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The spell that this ability uses; rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by using items or weapons, and cannot be learned from tomes
Spell
The level at which the spell is cast
Level
Whether the spell is white magic, black magic, or a special ability
Type
The base power of the spell; the base damage range for this ability is between one and four times the spell's power times its level; monsters and item-based special abilities use this number as is, but characters add ¼ of their intelligence to the power of black magic abilities, or ¼ of their spirit to the power of white magic abilities
Power
The magic accuracy of this ability when used by a monster
Monster Mag. Acc.
The status ailment inflicted by a successful use of this ability
Status
The elemental nature of the associated spell; targets that absorb this element will ignore its effects and gain HP based on its power, even for non-damaging spells; targets that resist this element will fully resist any spell effects and take half damage; targets that are weak against this element automatically suffer the full effects of the spell and damage is doubled
Element
The target of abilities is preset and cannot be changed, beyond choosing which 'one' target is used
Target
The average amount of successes when this ability is used by a monster, or the typical damage it will deal if it is not resisted at all
Expected Effect
Confuse 16 16 Black 5 100% Confusion Mind All enemies 8.0 successes
Blink 8 8 White - 50% - - Self 4.0 successes
Random Encounters: With Imp – 12 shown
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The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The probability of this encounter occuring when a random battle starts
Frequency
Werewolf ×1–3, Imp ×0–4 5 2,560 gil 18.8%
Werewolf ×1–3, Imp ×0–4 5 2,560 gil 18.8%
Werewolf ×1–3, Imp ×0–4 5 2,560 gil 18.8%
Werewolf ×1–3, Imp ×0–4 5 2,560 gil 18.8%
Imp ×2–8 5 3,200 gil 18.8%
Imp ×2–8 5 3,200 gil 18.8%
Imp ×2–8 5 3,200 gil 18.8%
Imp ×2–8 5 3,200 gil 9.4%
Imp ×2–8 5 3,200 gil 9.4%
Imp ×2–8 5 3,200 gil 9.4%
Werewolf ×1–3, Imp ×0–4 5 2,560 gil 9.4%
Imp ×2–8 5 3,200 gil 4.7%