Dance Moves: Moves for Dusk Requium – 4 shown
Dance moves are always shown in purple to differentiate them from other abilities
Ability
Once a dance has successfully begun, a random move from that dance will be chosen each turn at the listed probabilities
Frequency
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Cave In 7/16 Magic One Foe 3/4 HP 100% Wound - Seizure -
Elf Fire 2/16 Magic One Foe 72 100% - Fire - -
Pois. Frog 1/16 Magic One Foe 56 100% - Poison Poison -
Snare 6/16 Magic One Foe - 100 Wound, Stamina - Wound -
Maps: Dusk Requium Terrain – 81 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Both World of Balance First Trip
Were-Rat, Repo Man (6/16)
3 Were-Rats (10/16)
World of Ruin
Mag Roader, 2 Mag Roaders (6/16)
2 Mag Roaders, Mag Roader (10/16)
- Dusk Requium - - - No
Both World of Balance First Trip
2 Were-Rats (5/16)
2 Vaporites (5/16)
Repo Man, Vaporite (6/16)
World of Ruin
Mag Roader, 2 Mag Roaders (6/16)
2 Mag Roaders, Mag Roader (10/16)
- Dusk Requium - - - - No
Both World of Balance
2 Were-Rats (5/16)
2 Vaporites (5/16)
Repo Man, Vaporite (6/16)
World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
2 Dusk Requium - - - No
Both World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
- Dusk Requium - - - - No
Both First Trip
Hornet, 2 Crawlies (6/16)
2 Hornets, 3 Blearies (10/16)
Locke's Scenario
3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
World of Ruin
Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
- Dusk Requium - - - No
Both First Trip
2 Hornets (5/16)
2 Blearies, Crawly (5/16)
3 Crawlies (6/16)
Locke's Scenario
3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
World of Ruin
Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
2 Dusk Requium - - - - No
Both First Trip
Hornet, 2 Crawlies (6/16)
2 Hornets, 3 Blearies (10/16)
Locke's Scenario
3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
World of Ruin
Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
1 Dusk Requium - - - - No
Both First Trip
2 Hornets (5/16)
2 Blearies, Crawly (5/16)
3 Crawlies (6/16)
Locke's Scenario
3 Trilobiters (1/16)
Trilobiter, 2 Primordites (5/16)
Gold Bear, Primordite (5/16)
2 Primordites (5/16)
World of Ruin
Dante (6/16)
NeckHunter, Cruller, 2 Humpties (10/16)
- Dusk Requium - - - - No
Balance 2 Tuskers (6/16)
2 Brawlers (10/16)
- Dusk Requium - - - - Yes
Balance 2 Tuskers (6/16)
2 Brawlers (10/16)
- Dusk Requium - - - - Yes
Balance 2 Tuskers (6/16)
2 Brawlers (10/16)
1 Dusk Requium - - - - Yes
Balance 2 Tuskers (6/16)
2 Brawlers (10/16)
- Dusk Requium - - - - Yes
Balance 2 Tuskers (6/16)
2 Brawlers (10/16)
- Dusk Requium - - - - Yes
Balance 2 Tuskers (6/16)
2 Brawlers (10/16)
1 Dusk Requium - - - - Yes
Both World of Balance
Were-Rat, Repo Man (6/16)
3 Were-Rats (10/16)
World of Ruin
Mag Roader, 2 Mag Roaders (6/16)
2 Mag Roaders, Mag Roader (10/16)
- Dusk Requium - - - - No
Both World of Balance
1st Class, Wild Rat (5/16)
3 1st Classes (5/16)
3 Wild Rats, 2 1st Classes (6/16)
World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
- Dusk Requium - - - - No
Both World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
- Dusk Requium - - - - No
Both World of Balance
Were-Rat, Repo Man (6/16)
3 Were-Rats (10/16)
World of Ruin
Mag Roader, 2 Mag Roaders (6/16)
2 Mag Roaders, Mag Roader (10/16)
- Dusk Requium - - - - No
Both World of Balance
Were-Rat, Repo Man (6/16)
3 Were-Rats (10/16)
World of Ruin
Mag Roader, 2 Mag Roaders (6/16)
2 Mag Roaders, Mag Roader (10/16)
- Dusk Requium - - - - No
Both World of Balance
Were-Rat, Repo Man (6/16)
3 Were-Rats (10/16)
World of Ruin
Mag Roader, 2 Mag Roaders (6/16)
2 Mag Roaders, Mag Roader (10/16)
- Dusk Requium - - - - No
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