Dance Moves: Moves for Water Rondo – 4 shown
Dance moves are always shown in purple to differentiate them from other abilities
Once a dance has successfully begun, a random move from that dance will be chosen each turn at the listed probabilities
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
The status effects inflicted or removed by this ability
El Nino 7/16 Magic All Foes 61 100% - Water - Full damage to all targets
Plasma 6/16 Magic One Foe 70 100% - Thunder - -
Specter 2/16 Magic One Foe - 120 - - Muddled -
Wild Bear 1/16 Magic All Allies 100 100% - - Dark, Zombie, Poison, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Freeze -
Maps: Water Rondo Terrain – 2 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
The number of treasures found on this map
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Balance Monster Set 1
Pterodon, 2 Exocites (1/4)
Nautiloid, Exocite (3/4)
Monster Set 2
Nautiloid, Exocite, Pterodon (1/4)
2 Pterodons (3/4)
- Water Rondo - - - - No
Balance Monster Set 1
Anguiform (1/4)
3 Actaneons (3/4)
Monster Set 2
Anguiform, Actaneon, Aspik (100%)
Monster Set 3
3 Actaneons, 2 Aspiks (1/4)
2 Anguiforms (3/4)
- Water Rondo - - - - No