Treasures: Found in Narshe West Mine Entrance – 2 shown
Treasure Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Fenix Down or
Pod Bracelet
In eastern chest World of Balance: Fenix Down
World of Ruin: Pod Bracelet
Sleeping Bag or
Elixir
In western chest World of Balance: Sleeping Bag
World of Ruin: Elixir
Encounter Groups: For Narshe West Mine Entrance – 2 shown
Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
World of Balance 2 Were-Rats (5/16)
2 Vaporites (5/16)
Repo Man, Vaporite (6/16)
46 52 0.3 4–5
World of Ruin 6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
2,019 1,397 2.0 32
Encounters: In Narshe West Mine Entrance – 7 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
4 48 54 - 5 4 Repo Man, Vaporite
6 42 44 - 4 4 Were-Rats
9 46 58 1 5 4 Vaporites
35 1,761 1,164 3 32 6 Wizards
35 2,215 1,601 2 32 10 Wizards, 3 Psychots
35 2,068 1,374 1 32 16 Red Wolves, 2 Psychots
35 2,082 1,650 2 32 12 Psychots
Monsters: Encountered in Narshe West Mine Entrance – 6 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Were-Rat 24 0 4 21 22 Absorb HP: Poison
Weak pt: Fire
Bite Battle ×1.5 30 16 10 13 5 8 100 121% 0 150 82% 0 100 Tonic (100%) Tonic (1/8) Critical Hits if Imp Prevent: Dark, Psyche
Repo Man 35 0 5 25 25 Weak pt: Poison Wrench Battle ×1.5 35 16 10 19 8 12 90 129% 0 120 105% 0 100 Tonic (100%) Tonic (1/8) Human -
Vaporite 15 0 5 23 29 Absorb HP: Thunder
Weak pt: Fire, Pearl
Cling Slow 30 16 10 13 7 - 95 125% 0 150 82% 0 100 Tonic (100%) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Psychot 900 55 32 347 275 Absorb HP: Fire
Weak pt: Ice
Mindshock Battle (MP drain) 33 17 10 14 216 216 165 70% 0 125 102% 0 100 Tonic (100%) Tonic (1/8) Can't Suplex Float
Prevent: Dark, Poison, Imp, Petrify, Wound, Condemned, Psyche
Red Wolf 1,510 110 32 687 412 - Rush Battle ×1.5 25 18 10 10 186 279 155 78% 0 140 90% 0 100 Tonic (100%) Tonic (1/8) - Prevent: Dark, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Slow, Stop
Wizard 1,677 200 32 587 388 Weak pt: Thunder, Poison Doom Step Zombie 33 19 10 13 208 - 50 160% 0 160 74% 0 100 Thunder Rod (7/8), Ice Rod (1/8) Fire Rod (1/8) Human Prevent: Dark, Imp, Petrify, Wound, Condemned, Berserk, Muddled
Maps: Connected to Narshe West Mine Entrance – 3 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Both World of Ruin
2 Nastidons (1/16)
Nastidon, 2 Red Wolves (5/16)
3 Red Wolves (5/16)
Test Rider (5/16)
1 Love Sonata - - - - No
Both World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
- Dusk Requium - - - - No
Both World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
- Dusk Requium - - - - No
Relics: Found or Sold in Narshe West Mine Entrance – 1 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Pod Bracelet Casts "Safe", "Shell" Shell, Safe - - 1 GP - - - - - - - - - All Characters
Items: Found or Sold in Narshe West Mine Entrance – 3 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Elixir - Recovers HP/MP to 100% - 1 GP -
Fenix Down - Recovers the wounded 500 GP 250 GP Wound
Sleeping Bag - Recovers HP/MP to 100% 500 GP 250 GP Dark, Zombie, Poison, Imp, Petrify, Clear