Colosseum: Sequence for Fenix Down – 1 shown
This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item
Bet
Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Fenix Down Magicite Cactrot 3 27 Battle, Mind Sting (Berserk), Blow Fish 85 1 1 250
Treasures: Fenix Down – 13 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Fenix Down or
Pod Bracelet
In eastern chest World of Balance: Fenix Down
World of Ruin: Pod Bracelet
Fenix Down Chest in northeast corner -
Fenix Down or
X-Potion
Chest in southwest passage First visit: Fenix Down
During or after Locke's Scenario: X-Potion
Warp Stone or
Fenix Down
In lower right barrel of trio on left side of outer wall World of Balance: Warp Stone
World of Ruin: Fenix Down
Fenix Down In chest -
Fenix Down Bottom-left chest -
Fenix Down In bottom barrel outside eastern mansion exit -
Fenix Down Left-middle chest in left room in second two-room car -
Fenix Down Rightmost chest in left room in second two-room car -
Fenix Down In top barrel next to the inn -
Fenix Down In left chest Earn at least 50 points at the banquet
Fenix Down In top barrel right of injured lad's house World of Ruin
Fenix Down Given by Locke after Phoenix Cave -
Shop Items: Fenix Down – 25 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Figaro Castle Items 500 GP Balance First visit
South Figaro Items 500 GP Balance -
Wandering Merchant 500 GP Balance Rides in on chocobo, leaves after a time
Phantom Train Items 500 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 500 GP Balance Speak to one of the ghosts in the car
Phantom Train Items 500 GP Balance Speak to one of the ghosts in the car
Mobliz Items 500 GP Balance -
Nikeah Items 500 GP Balance Talk to the merchant in the market near the item sign
Narshe Items 500 GP Balance Before gaining control of the Blackjack
Figaro Castle Items 500 GP Balance After returning to Narshe, half price if Edgar leads
Kohlingen Items 500 GP Balance -
Jidoor Items 500 GP Balance -
Blackjack Items 500 GP Balance -
Albrook Items 500 GP Balance -
Tzen Items 500 GP Balance -
Narshe Items 500 GP Balance After gaining control of the Blackjack
Thamasa Items 500 GP Balance Not open until after the banquet
Albrook Items 500 GP Ruin -
Tzen Items 500 GP Ruin -
Nikeah Items 500 GP Ruin -
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Monsters: Which have Fenix Down – 40 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Templar 205 50 11 - 96 Weak pt: Poison Axe Battle ×2 30 16 10 16 29 58 50 160% 0 150 82% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tonic (100%) Potion (1/8) Human Safe
Leader 456 20 12 - 50 - Axe Battle ×1.5 35 16 10 18 36 54 5 195% 0 110 113% 0 0.0% - 100 - Black Belt (7/8), Fenix Down (1/8) Can't Control, Critical Hits if Imp, Human Safe
Anguiform 315 150 13 96 358 Absorb HP: Water
Weak pt: Thunder
Garrote Battle ×5 25 16 6 14 37 185 80 137% 0 150 82% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (1/8) Fenix Down (1/8) - Dark
Prevent: Imp
Fidor 355 80 13 160 180 Weak pt: Fire Pounce Battle ×2 35 16 10 25 50 100 55 156% 0 170 66% 0 50.0% Dried Meat (100%) 100 Potion (7/8), Fenix Down (1/8) - Critical Hits if Imp Prevent: Petrify, Psyche
Gabbldegak 350 20 15 104 126 Weak pt: Poison GoldWrench Battle ×1.5 30 16 10 13 47 71 85 133% 0 155 78% 0 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Fenix Down (7/8), Eyedrop (1/8) - Human -
Vulture 412 60 15 160 485 Weak pt: Wind Blinder Dark 30 16 10 13 47 - 100 121% 0 155 78% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Fenix Down (7/8), Potion (1/8) Fenix Down (1/8) Can't Suplex Float
Prevent: Imp
Garm 615 45 19 228 343 Weak pt: Thunder, Water Program 95 Muddled 30 17 10 13 74 - 220 27% 0 140 90% 0 99.6% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) 100 Tonic (7/8), Fenix Down (1/8) - - Prevent: Zombie, Poison, Imp, Petrify, Seizure
General 650 30 19 232 308 Weak pt: Poison Bio Attack Seizure 30 17 10 13 74 - 155 78% 0 105 117% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tonic (7/8), Mithril Shld (1/8) Green Cherry (1/8) Critical Hits if Imp, Human Safe
Gobbler 470 63 19 438 250 - Silence Mute 30 16 8 13 74 - 170 66% 0 120 105% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Potion (7/8), Green Cherry (1/8) - Can't Suplex Float
Prevent: Imp
RightBlade 400 150 21 - - Absorb HP: Ice Rapier Battle ×1.5 30 16 5 20 113 170 120 105% 0 150 82% 0 0.0% - 100 Tincture (1/8) Fenix Down (7/8) Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Sp Forces 700 20 21 200 - Weak pt: Poison Blow Battle ×3 40 17 10 13 91 273 100 121% 0 140 90% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tonic (7/8) Magicite (1/8) Critical Hits if Imp, Human Safe
Prevent: Dark, Zombie, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Zombone 1,991 160 21 1,072 309 Absorb HP: Poison
Weak pt: Fire, Pearl
Bone Zombie 40 19 10 29 142 - 150 82% 0 100 121% 0 25.0% Remedy (100%) 100 Potion (7/8), Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Balloon 555 80 22 369 300 Absorb HP: Fire
Weak pt: Ice, Water
Flare Up Battle ×1.5 25 17 10 11 92 138 20 184% 0 130 98% 0 12.5% Tonic (3/4), Flame Shld (1/4) 100 Fenix Down (1/8) - Can't Suplex Float
Prevent: Imp, Psyche
Left Blade 700 470 22 - - Absorb HP: Ice Slash Battle ×2 30 17 5 13 99 198 120 105% 0 150 82% 0 0.0% - 100 Tincture (1/8) Fenix Down (7/8) Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Abolisher 860 82 24 485 525 - Down Dust Poison 35 17 10 16 130 - 125 102% 0 150 82% 0 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) 100 Antidote (7/8) Fenix Down (1/8) - Prevent: Imp, Petrify, Mute, Psyche
Brainpan 1,300 1,000 25 550 600 Absorb HP: Poison
Weak pt: Fire, Thunder, Pearl
Smirk Stop 35 18 10 24 178 - 120 105% 0 110 113% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Earrings (1/8) - Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Psyche
Buffalax 2,252 218 26 562 458 Weak pt: Fire, Water Riot Battle ×1.5 30 20 10 15 148 222 100 121% 0 150 82% 0 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Tincture (7/8), Diamond Vest (1/8) - Critical Hits if Imp Poison
Prevent: Petrify, Near Fatal, Psyche
Gilomantis 1,412 110 26 559 756 Weak pt: Fire Sickle Battle ×1.5 35 18 10 16 153 230 115 109% 0 140 90% 0 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Poison Claw (1/8) - - Prevent: Imp, Wound, Condemned, Muddled, Psyche
Misfit 1,750 140 26 750 786 Absorb HP: Poison
Weak pt: Fire, Pearl
Enmity Dark 35 19 10 26 202 - 105 117% 0 155 78% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 Back Guard (1/8) - Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Mute, Berserk, Psyche
Osprey 850 100 26 249 596 Weak pt: Ice Beak Petrify 25 17 10 12 133 - 105 117% 0 120 105% 0 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) 100 - Echo Screen (1/8) Can't Suplex Float
Prevent: Imp, Petrify, Condemned, Near Fatal, Mute, Psyche
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