Colosseum: Sequence for Elixir – 4 shown
This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item
Bet
Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Elixir Rename Card Cactrot 3 27 Battle, Mind Sting (Berserk), Blow Fish 85 1 1 250
Rename Card Marvel Shoes Doom Drgn 18,008 54 Battle, Fallen One, N. Cross, S. Cross 591 113% 129% 0
Marvel Shoes Tintinabar Tyranosaur 12,770 57 Battle, Bite (Battle ×7), Slow, Haste 1,129 102% 74% 0
Tintinabar Exp. Egg Dark Force 8,940 55 Battle, L.5 Doom, CleanSweep, Pearl Wind 591 117% 78% 0
Treasures: Elixir – 15 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Sleeping Bag or
Elixir
In western chest World of Balance: Sleeping Bag
World of Ruin: Elixir
Soft or
Elixir
In right box at western end of the shoreline World of Balance: Soft
World of Ruin: Elixir
Elixir In clock -
Elixir In the clock -
Elixir In clock in eastern room -
Elixir In clock (can first be obtained with Terra just after waking up) -
Elixir In clock -
Elixir In clock -
Elixir In clock between cafe and relic shop -
Elixir In chest between vertical hidden passage and switches -
Elixir In left chest in fourth row Earn at least 67 points at the banquet
Elixir In hidden chest at bottom right of room Earn at least 67 points at the banquet
Elixir In alarm clock Earn at least 50 points at the banquet
Elixir In blue orb during escape Approach the blue orb only from the right
Elixir Given by Locke after Phoenix Cave -
Set Encounters: Where Elixir is Won – 2 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area Map Notes
TunnelArmr - Approach the south exit during Locke's scenario
AtmaWeapon - Interact with AtmaWeapon after the opportunity to return to the Blackjack
Monsters: Which have Elixir – 32 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Rider 1,300 170 14 400 1,290 Weak pt: Fire, Poison SilverPike Battle ×3 45 18 10 48 91 273 120 105% 0 150 82% 0 25.0% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) 100 Mithril Vest (7/8), Elixir (1/8) Remedy (100%) Human Prevent: Zombie, Imp, Muddled
TunnelArmr 1,300 900 16 - 250 Weak pt: Thunder, Water Drill Battle ×2 40 18 15 10 48 96 29 177% 0 145 86% 0 0.0% - 100 Air Lancet (7/8), Bio Blaster (1/8) Elixir (100%) Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Kefka 3,000 3,000 18 - - - Hit Battle ×1.5 45 21 9 25 95 143 55 156% 30 160 74% 30 0.0% - 100 Ether (7/8), Elixir (1/8) Peace Ring (100%) Can't Control, Can't Scan, Can't Suplex, Human Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Peepers 1 19 23 2 - Weak pt: Ice, Water Tail Battle ×1.5 35 16 10 7 85 128 5 195% 0 5 195% 0 99.6% Dried Meat (100%) 100 Elixir (1/8) - Can't Suplex Seizure
Prevent: Poison
Air Force 8,000 750 25 - - Weak pt: Thunder, Water Hit Battle ×1.5 35 31 12 10 114 171 150 82% 0 120 105% 0 0.0% - 100 Elixir (7/8) Czarina Ring (100%) Can't Control, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Gigantos 6,000 1,120 25 7,550 - Weak pt: Poison Throat Jab Battle ×5 50 27 10 20 160 800 1 198% 0 1 198% 0 12.5% Tonic (3/4), Ogre Nix (1/4) 100 X-Potion (7/8), Elixir (1/8) Hardened (100%) Human Safe
Prevent: Muddled, Psyche
Spit Fire 1,400 180 25 550 300 Weak pt: Thunder, Wind Propeller Battle ×1.5 35 18 4 17 146 219 155 78% 0 130 98% 0 25.0% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) 100 Tincture (7/8), Elixir (1/8) Tincture (1/8) Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Seizure, Slow, Stop
Apokryphos 1,900 195 26 1,200 525 Weak pt: Thunder, Water, Pearl Silencer Mute 37 19 10 18 163 - 80 137% 0 150 82% 0 25.0% Tonic (3/4), Elixir (1/4) 100 Cure Ring (1/8) - Can't Suplex, Wound at 0 MP Prevent: Zombie, Poison, Imp, Condemned, Near Fatal, Berserk, Muddled
Behemoth 5,800 180 28 2,055 - Weak pt: Ice Take Down Battle ×3 50 27 7 25 228 684 100 121% 0 135 94% 0 12.5% Tonic (3/4), Elixir (1/4) 100 RunningShoes (1/8) X-Potion (1/8) - Prevent: Dark, Poison, Imp, Condemned, Mute, Muddled, Psyche, Slow, Stop
Cruller 1,334 100 28 419 797 Absorb HP: Poison
Weak pt: Fire, Pearl
BrainStorm Muddled 30 18 4 11 149 - 110 113% 100 70 145% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Tonic (7/8) - Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Dragon 7,000 850 29 2,931 - Weak pt: Thunder Tail Battle ×5 55 29 10 45 367 1,835 130 98% 40 110 113% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Potion (7/8), Genji Glove (1/8) - - Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure
Magic Urn 100 10,000 31 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison - - 40 16 35 5 140 - 220 27% 100 190 51% 0 6.2% Tonic (3/4), Megalixir (1/4) 100 Tonic (7/8), Elixir (1/8) - Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
AtmaWeapon 24,000 5,000 37 - - - Full Power Battle ×2 67 40 5 45 596 1,192 142 88% 20 97 123% 10 0.0% - 100 Elixir (7/8), Ribbon (1/8) Elixir (100%) Can't Control, Can't Suplex, Wound at 0 MP Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
Still Life 4,889 390 37 2,331 1,574 Weak pt: Fire Bane Kiss Poison 45 25 10 13 278 - 150 82% 0 150 82% 0 12.5% Tonic (3/4), Elixir (1/4) 100 FakeMustache (1/8) - Can't Suplex, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Enuo 4,635 280 46 1,429 968 Weak pt: Pearl Slime Slow 30 25 10 13 429 - 50 160% 0 250 4% 0 12.5% Tonic (3/4), Elixir (1/4) 100 X-Potion (1/8) - - Seizure, Reflect
Prevent: Dark, Poison, Imp, Near Fatal, Berserk, Muddled, Psyche, Slow, Stop
Goblin 5,555 1,150 46 2,189 960 Weak pt: Pearl Zap Battle ×4 30 26 7 18 506 2,024 70 145% 0 250 4% 0 12.5% Tonic (3/4), Elixir (1/4) 100 MithrilGlove (1/8) - Can't Suplex, Wound at 0 MP Reflect
Prevent: Imp, Condemned, Mute, Berserk, Psyche
Phase 4,550 1,700 47 2,600 890 Absorb HP: Fire
Weak pt: Ice
Smirk Stop 30 24 10 11 416 - 105 117% 0 150 82% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Fenix Down (1/8) Fenix Down (1/8) Wound at 0 MP Float
Prevent: Imp, Petrify, Wound, Condemned, Mute, Psyche
Hoover 12,018 10,500 49 7,524 10,000 Weak pt: Ice, Water Crush Battle ×5 54 39 22 54 1,201 6,005 130 98% 30 60 152% 0 12.5% Tonic (3/4), Elixir (1/4) 180 Remedy (1/8) - Can't Suplex Prevent: Imp, Petrify, Psyche
Doom Drgn 18,008 10,000 54 8,500 2,700 - Melt Clear 48 40 13 13 591 - 110 113% 0 90 129% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Pod Bracelet (1/8) - Can't Suplex, Wound at 0 MP Float
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Slow, Stop
Dark Force 8,940 700 55 2,950 600 Weak pt: Pearl - - 35 33 7 12 591 - 105 117% 0 155 78% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Crystal (1/8) - Human, Wound at 0 MP Prevent: Imp, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
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