Treasures: Found in Narshe Town – 1 shown
Treasure Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Pendant Terra begins the game with this -
Party Changes: In Narshe Town – 3 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Notes
Terra Join Game start
Wedge Join Game start
Vicks Join Game start
Encounter Groups: For Narshe Town – 1 shown
Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
World of Ruin 2 Nastidons (1/16)
Nastidon, 2 Red Wolves (5/16)
3 Red Wolves (5/16)
Test Rider (5/16)
1,987 937 1.0 32
Set Encounters: In Narshe Town – 5 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Item Won Notes
Lobo 1 - Walk east past the inn during the introductory sequence
2 Guards 1 - Walk north into town during the introductory sequence
2 Lobos 1 - Walk into the main intersection during the introductory sequence (can be avoided, first of two fights)
2 Guards 1 - Walk into the main intersection during the introductory sequence (can be avoided, second of two fights)
Lobo, 2 Guards 6 - Continue walking north past the intersection during the introductory sequence; pincer attack
Encounters: In Narshe Town – 8 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
1 37 30 1 5 Can't Run Lobo
1 74 60 - 5 Can't Run Lobos
1 96 96 - 5 4 Guards
6 133 126 - 5 Can't Run Lobo, 2 Guards
17 1,394 596 1 32 4 Nastidons
35 2,061 1,236 1 32 18 Red Wolves
35 1,947 520 1 32 6 Test Rider
35 2,071 1,122 1 32 14 Nastidon, 2 Red Wolves
Monsters: Encountered in Narshe Town – 5 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Guard 40 15 5 48 48 Weak pt: Poison Critical Battle ×1.5 30 16 6 16 7 11 100 121% 0 140 90% 0 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human -
Lobo 27 5 5 37 30 Weak pt: Fire Tusk Battle ×1.5 35 16 3 20 8 12 80 137% 0 120 105% 0 100 Tonic (100%) Tonic (1/8) - -
Nastidon 1,877 100 32 697 298 Weak pt: Fire Grab Battle ×1.5 35 19 10 13 208 312 145 86% 0 105 117% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) - Safe
Prevent: Wound, Condemned
Red Wolf 1,510 110 32 687 412 - Rush Battle ×1.5 25 18 10 10 186 279 155 78% 0 140 90% 0 100 Tonic (100%) Tonic (1/8) - Prevent: Dark, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Slow, Stop
Test Rider 3,100 220 32 1,947 520 Weak pt: Poison Gold Lance Battle ×3 40 22 10 27 312 936 135 94% 0 155 78% 0 100 Partisan (1/8) Stout Spear (1/8) Critical Hits if Imp, Human, Wound at 0 MP Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled
Maps: Connected to Narshe Town – 16 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Both World of Ruin
2 Nastidons (1/16)
Nastidon, 2 Red Wolves (5/16)
3 Red Wolves (5/16)
Test Rider (5/16)
- Love Sonata - - - - No
Both - 3 - - - - - No
Both World of Balance
2 Were-Rats (5/16)
2 Vaporites (5/16)
Repo Man, Vaporite (6/16)
World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
2 Dusk Requium - - - No
Both - - - - - - No
Balance Plains
2 Leafers, Dark Wind (6/16)
Leafer (10/16)
Forests
2 Leafers, 2 Dark Winds (6/16)
2 Leafers, Dark Wind (10/16)
Deserts
Sand Ray, 3 Areneids (1/16)
2 Sand Rays (5/16)
3 Areneids (5/16)
Sand Ray, 2 Areneids (5/16)
- Wind Song, Forest Suite, Desert Aria - - - - No
Both World of Balance
Were-Rat, Repo Man (6/16)
3 Were-Rats (10/16)
World of Ruin
Mag Roader, 2 Mag Roaders (6/16)
2 Mag Roaders, Mag Roader (10/16)
- Dusk Requium - - - - No
Both World of Balance
1st Class, Wild Rat (5/16)
3 1st Classes (5/16)
3 Wild Rats, 2 1st Classes (6/16)
World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
- Dusk Requium - - - - No
Both - 7 - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - - - - - - - No
Both - 1 - - - - - No
Both - 1 - - - - - No
Both - - - - - - - No
Both - - - 200 GP - - - No
Ruin Wastelands
3 Crawlers (5/16)
Crawler (5/16)
4 Crawlers (6/16)
Plains
Mantodea, Sprinter, 2 Spek Tors (1/16)
2 Geckorexes, Reach Frog (5/16)
4 Reach Frogs (5/16)
2 Mantodeas (5/16)
- Wind Song - - - - No
Rare Items: Found in Narshe Town – 1 shown
Name Description
Pendant A pendant worn by the girl who pilots the MagiTek armor