Encounters: In Cosmo Area – 23 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Grand Horn Grass 32 Normal Battle 88 19 180 15 240 gil Normal Battle Yes ×1 Grand Horn
2 Gagighandis Grass 32 Normal Battle 84 19 346 36 440 gil Normal Battle Yes ×1 Gagighandis
2 Grand Horns Grass 32 Normal Battle 84 19 360 30 480 gil Normal Battle Yes ×1 Grand Horns
Grand Horn Grass 32 Back Attack 16 19 180 15 240 gil Back Attack No ×2 Grand Horn
3 Gagighandis Grass 32 Pincer Attack 16 19 519 54 660 gil Pincer Attack No ×1 Gagighandis
3 Bagrisks Dirt 20 Normal Battle 88 19 720 90 825 gil Normal Battle Yes ×1 Bagrisks
Griffin Dirt 20 Normal Battle 84 21 260 25 350 gil Normal Battle No ×1 Griffin
2 Desert Sahagins Dirt 20 Normal Battle 84 20 460 42 600 gil Normal Battle Yes ×1 Desert Sahagins
3 Bagrisks Dirt 20 Back Attack 32 19 720 90 825 gil Back Attack No ×2 Bagrisks
3 Skeeskees Canyon 32 Normal Battle 44 20 666 66 666 gil Normal Battle Yes ×1 Skeeskees
Griffin Canyon 32 Normal Battle 44 21 260 25 350 gil Normal Battle No ×1 Griffin
Golem Canyon 32 Normal Battle 44 24 300 22 500 gil Normal Battle No ×1 Golem
2 Skeeskees, Griffin Canyon 32 Normal Battle 44 20–21 704 69 794 gil Normal Battle Yes ×1 Skeeskees, Griffin
3 Desert Sahagins Canyon 32 Normal Battle 40 20 690 63 900 gil Normal Battle Yes ×1 Desert Sahagins
2 Desert Sahagins Canyon 32 Normal Battle 40 20 460 42 600 gil Normal Battle Yes ×1 Desert Sahagins
2 Desert Sahagins Canyon 32 Back Attack 8 20 460 42 600 gil Back Attack No ×2 Desert Sahagins
3 Skeeskees Canyon 32 Back Attack 8 20 666 66 666 gil Back Attack No ×2 Skeeskees
3 Skeeskees Canyon 32 Side Attack 40 20 666 66 666 gil Side Attack No ×1 Skeeskees
2 Desert Sahagins Canyon 32 Pincer Attack 16 20 460 42 600 gil Pincer Attack No ×1 Desert Sahagins
2 Crown Lances Beach 64 Normal Battle 88 20 450 46 800 gil Normal Battle Yes ×1 Crown Lances
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Items of Interest: In Cosmo Area – 1 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
Buggy Breakdown Note No Will occur if you drive just past Cosmo Canyon
Set Encounters: In Cosmo Area – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Ultimate Weapon (Final Battle) Ram into Ultimate Weapon with the Highwind when it stops for a final aerial battle (after defeating Diamond Weapon) 61 35,000 3,500 25,000 gil Normal Battle Can't Run
Monsters: Encountered in Cosmo Area – 9 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Bagrisk 19 400 50 50 108 39 348 44 91% 100 80% 1% 45 0 - - 240 30 275 gil Soft (41.2%), Soft (24.2%), Vagyrisk Claw (3.9%) Soft (14.1%) Remedy
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Desert Sahagin 20 580 - 46 102 38 348 32 93% 120 76% 1% 56 0 Absorb: Water
Halve: Fire
Weak: Ice
- 230 21 300 gil Potion (41.2%) Potion (14.1%) Fire Veil
Gagighandi 19 480 55 40 63 25 264 38 92% 72 85% 1% 45 0 - - 173 18 220 gil Soft (41.2%) Soft (14.1%) Remedy
Golem 24 1,000 - 60 150 5 174 56 89% 100 80% 1% 80 0 - Defend: Small, Confusion, Frog, Berserk, Manipulate 300 22 500 gil Turbo Ether (11.2%) Hi-Potion (14.1%) -
Grand Horn 19 460 43 46 100 15 204 42 91% 90 82% 1% 60 0 - - 180 15 240 gil - War Gong (14.1%), Hi-Potion (12.1%) Hi-Potion
Griffin 21 760 40 45 103 35 336 42 91% 160 68% 1% 58 0 - Defend: Sleep, Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 260 25 350 gil Phoenix Down (41.2%) Phoenix Down Phoenix Down
Skeeskee 20 540 - 45 101 33 318 40 92% 120 76% 1% 55 0 - Defend: Frog 222 22 222 gil Tranquilizer (41.2%) Hyper (14.1%) Hyper
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 230 50 Invalid: Earth, Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 35,000 3,500 25,000 gil - Ultima Weapon -
Weapons: Found in Cosmo Area – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Ultima Weapon Cloud 100 110% 51 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Spirit +24, Damage is multiplied by 3× Cloud's current HP% - 1 gil