Encounters: In Gongaga Area – 19 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Grangalan Beach 64 Normal Battle 64 16 88 10 220 gil Normal Battle No ×1 Grangalan, 3 Grangalan Jr.Jrs., Grangalan Jr.
3 Beachplugs Beach 64 Normal Battle 64 16 285 30 345 gil Normal Battle Yes ×1 Beachplugs
4 Beachplugs Beach 64 Normal Battle 64 16 380 40 460 gil Normal Battle Yes ×1 Beachplugs
3 Beachplugs Beach 64 Normal Battle 64 16 285 30 345 gil Side Attack No ×1 Beachplugs
Grand Horn Grass 32 Normal Battle 88 19 180 15 240 gil Normal Battle Yes ×1 Grand Horn
2 Gagighandis Grass 32 Normal Battle 84 19 346 36 440 gil Normal Battle Yes ×1 Gagighandis
2 Grand Horns Grass 32 Normal Battle 84 19 360 30 480 gil Normal Battle Yes ×1 Grand Horns
Grand Horn Grass 32 Back Attack 16 19 180 15 240 gil Back Attack No ×2 Grand Horn
3 Gagighandis Grass 32 Pincer Attack 16 19 519 54 660 gil Pincer Attack No ×1 Gagighandis
3 Gagighandis Jungle 20 Normal Battle 88 19 519 54 660 gil Normal Battle Yes ×1 Gagighandis
2 Gagighandis Jungle 20 Normal Battle 84 19 346 36 440 gil Normal Battle Yes ×1 Gagighandis
Gagighandi, 2 Touch Mes Jungle 20 Normal Battle 84 18–19 513 64 580 gil Normal Battle Yes ×1 Gagighandi, 2 Touch Mes
6 Touch Mes Jungle 20 Pincer Attack 32 18 1,020 138 1,080 gil Pincer Attack No ×1 Touch Mes
Mystery Ninja Jungle 20 Mystery Ninja 64 17 160 20 400 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Jungle 20 Mystery Ninja 64 22 240 40 800 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Jungle 20 Mystery Ninja 64 27 320 60 1,200 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Jungle 20 Mystery Ninja 64 32 480 80 1,600 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Jungle 20 Mystery Ninja 64 37 640 100 2,000 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Jungle 20 Mystery Ninja 64 42 720 120 2,400 gil Normal Battle No ×1 Mystery Ninja
Set Encounters: In Gongaga Area – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Ultimate Weapon (Grounded) Ram into Ultimate Weapon with the Highwind when it stops for an ground battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Monsters: Encountered in Gongaga Area – 14 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Beachplug 16 200 100 22 33 8 144 36 92% 36 92% 1% 52 0 Halve: Ice - 95 10 115 gil - Hi-Potion (14.1%) Turbo Ether
Gagighandi 19 480 55 40 63 25 264 38 92% 72 85% 1% 45 0 - - 173 18 220 gil Soft (41.2%) Soft (14.1%) Remedy
Grand Horn 19 460 43 46 100 15 204 42 91% 90 82% 1% 60 0 - - 180 15 240 gil - War Gong (14.1%), Hi-Potion (12.1%) Hi-Potion
Grangalan 16 550 60 40 60 25 246 88 82% 120 76% 1% 50 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 88 10 220 gil - Hi-Potion (14.1%) -
Grangalan Jr. 15 330 40 30 44 15 180 66 87% 80 84% 1% 55 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 77 8 110 gil - Hi-Potion (14.1%) -
Grangalan Jr.Jr. 14 110 20 20 28 5 114 44 91% 40 92% 1% 60 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 66 6 55 gil - Potion (14.1%) -
Mystery Ninja 17 600 117 50 102 30 282 56 89% 30 94% 9% 50 20 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 160 20 400 gil - - -
Mystery Ninja 22 800 150 57 135 38 360 60 88% 34 93% 10% 62 21 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 40 800 gil - - -
Mystery Ninja 27 1,120 190 64 172 43 420 68 86% 40 92% 11% 64 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 320 60 1,200 gil - - -
Mystery Ninja 32 1,500 234 69 276 48 480 72 85% 46 91% 13% 80 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 480 80 1,600 gil - - -
Mystery Ninja 37 1,950 280 74 329 54 546 78 84% 54 89% 14% 90 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 640 100 2,000 gil - - -
Mystery Ninja 42 2,400 325 80 395 58 600 82 83% 58 88% 15% 100 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 720 120 2,400 gil - - -
Touch Me 18 300 74 30 46 28 276 20 96% 100 80% 1% 68 0 - Defend: Small, Frog 170 23 180 gil Impaler (41.2%) Maiden's Kiss (14.1%) Remedy
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 200 50 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - Reflect Ring (41.2%) - -