Encounters: In Gold Saucer Area – 14 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Grangalan Beach 64 Normal Battle 64 16 88 10 220 gil Normal Battle No ×1 Grangalan, 3 Grangalan Jr.Jrs., Grangalan Jr.
3 Beachplugs Beach 64 Normal Battle 64 16 285 30 345 gil Normal Battle Yes ×1 Beachplugs
4 Beachplugs Beach 64 Normal Battle 64 16 380 40 460 gil Normal Battle Yes ×1 Beachplugs
3 Beachplugs Beach 64 Normal Battle 64 16 285 30 345 gil Side Attack No ×1 Beachplugs
3 Spencers, Flapbeat Grass 32 Normal Battle 88 17–18 470 48 711 gil Normal Battle Yes ×1 Spencers, Flapbeat
3 Flapbeats Grass 32 Normal Battle 84 18 420 45 558 gil Normal Battle Yes ×1 Flapbeats
Chocobo (Good), 2 Flapbeats Grass 32 Chocobo Lure 10 18–29 290 31 373 gil Normal Battle Yes ×1 Chocobo (Good), 2 Flapbeats
2 Spencers, Chocobo (Good) Grass 32 Chocobo Lure 10 17–29 230 23 351 gil Normal Battle Yes ×1 Spencers, Chocobo (Good)
2 Jokers Grass 32 Normal Battle 84 18 300 60 520 gil Normal Battle Yes ×1 Jokers
Joker, 2 Flapbeats Grass 32 Back Attack 32 18 430 60 632 gil Back Attack No ×2 Joker, 2 Flapbeats
2 Flapbeats, Chocobo (Average) Grass 32 Chocobo Lure 22 18–22 290 31 373 gil Normal Battle Yes ×1 Flapbeats, Chocobo (Average)
Chocobo (Average), Harpy Grass 32 Chocobo Lure 22 18–22 158 15 211 gil Normal Battle No ×1 Chocobo (Average), Harpy
Harpy Desert 32 Normal Battle 128 18 148 14 210 gil Normal Battle No ×1 Harpy
4 Flapbeats Desert 32 Normal Battle 128 18 560 60 744 gil Normal Battle Yes ×1 Flapbeats
Set Encounters: In Gold Saucer Area – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Ruby Weapon Ram into the red object near the Gold Saucer with the Highwind (after defeating Ultimate Weapon) 37–59 45,000 50,000 30,000 gil Pincer Attack ×3
Chocobo Types: Found in Gold Saucer Area – 2 shown
Good, great,and wonderful chocobos are useful when raising special chocobos; inferior chocobos have especially poor attributes
Name
The possible range of starting speed scores for a chocobo of this type
Speed
The possible range of maximum potential speeds for a chocobo of this type; a chocobo's speed cannot be increased past this number
Potential Speed
The possible range of stamina scores for a chocobo of this type
Stamina
The possible range of acceleration scores for a chocobo of this type
Acceleration
The possible range of intelligence scores for a chocobo of this type
Intelligence
The places this type of chocobo can be encountered, and the relative frequency of each encounter; a Chocobo Lure materia must be equipped to encounter any chocobo, and you must fight battles near chocobo tracks
Encounter Areas
Good Chocobo 39–81 79–101 247–363 50–60 30–40 Gold Saucer Area (10)
Gold Saucer Area (10)
Average Chocobo 17–70 55–86 167–263 30–50 0–20 Gold Saucer Area (22)
Gold Saucer Area (22)
Wutai Area (16)
Wutai Area (16)
Monsters: Encountered in Gold Saucer Area – 12 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Beachplug 16 200 100 22 33 8 144 36 92% 36 92% 1% 52 0 Halve: Ice - 95 10 115 gil - Hi-Potion (14.1%) Turbo Ether
Chocobo 22 220 100 13 21 52 444 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Chocobo 29 290 100 13 24 52 486 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Flapbeat 18 330 60 40 62 32 300 36 92% 156 69% 1% 50 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 140 15 186 gil T/S Bomb (41.2%) T/S Bomb (14.1%) T/S Bomb
Grangalan 16 550 60 40 60 25 246 88 82% 120 76% 1% 50 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 88 10 220 gil - Hi-Potion (14.1%) -
Grangalan Jr. 15 330 40 30 44 15 180 66 87% 80 84% 1% 55 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 77 8 110 gil - Hi-Potion (14.1%) -
Grangalan Jr.Jr. 14 110 20 20 28 5 114 44 91% 40 92% 1% 60 0 Invalid: Earth, Gravity, Water Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 66 6 55 gil - Potion (14.1%) -
Harpy 18 800 200 50 106 13 186 32 93% 100 80% 1% 58 0 Halve: Gravity Defend: Small, Frog, Stop, Paralyzed, Petrify, Death, Death-sentence 148 14 210 gil Striking Staff (11.2%) Hi-Potion (14.1%) Elixir
Joker 18 370 - 45 70 31 294 32 93% 162 68% 1% 60 0 Invalid: Earth
Weak: Wind
Defend: Small, Frog, Manipulate 150 30 260 gil - Hi-Potion (14.1%) -
Ruby Weapon 59 800,000 2,560 100 836 200 1554 480 6% 500 2% 100% 253 10 Invalid: Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 45,000 50,000 30,000 gil - Desert Rose -
Ruby's Tentacle 37 40,000 1,000 100 560 150 1122 100 80% 100 80% 100% 253 10 Invalid: Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Spencer 17 250 - 42 64 30 282 22 95% 120 76% 1% 48 0 - - 110 11 175 gil Saraha Nut (11.2%) Saraha Nut (14.1%) -
Items: Found in Gold Saucer Area – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Desert Rose Blooms once every 1000 years - - - - - No