Encounters: In Jungle (Fallen Tree) – 5 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Kimara Bug Any 48 Normal Battle 56 19 190 19 278 gil Normal Battle No ×1 Kimara Bug
Touch Me Any 48 Normal Battle 68 18 170 23 180 gil Normal Battle Yes ×1 Touch Me
2 Kimara Bugs Any 48 Normal Battle 60 19 380 38 556 gil Normal Battle No ×1 Kimara Bugs
Flower Prong Any 48 Normal Battle 72 19 240 24 400 gil Normal Battle No ×1 Flower Prong
Flower Prong Any 48 Side Attack 32 19 240 24 400 gil Side Attack No ×1 Flower Prong
Items of Interest: In Jungle (Fallen Tree) – 1 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
Deathblow Materia Item No Pick up the yellow orb along the bottom path
Monsters: Encountered in Jungle (Fallen Tree) – 3 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Flower Prong 19 550 68 40 63 30 294 58 88% 200 60% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 240 24 400 gil - Earth Drum (14.1%) -
Kimara Bug 19 700 25 37 58 5 144 40 92% 180 64% 1% 61 0 Invalid: Gravity - 190 19 278 gil Spider Web (41.2%) Hi-Potion (14.1%) Hourglass
Touch Me 18 300 74 30 46 28 276 20 96% 100 80% 1% 68 0 - Defend: Small, Frog 170 23 180 gil Impaler (41.2%) Maiden's Kiss (14.1%) Remedy
Materia: Found in Jungle (Fallen Tree) – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Deathblow Command 2 L1: D. blow Hidden - - - - +1 - - - 10,000 gil 40,000 700,000 gil 37