Encounters: In Nibel Area – 18 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Crown Lances Beach 64 Normal Battle 88 20 450 46 800 gil Normal Battle Yes ×1 Crown Lances
3 Crown Lances Beach 64 Normal Battle 84 20 675 69 1,200 gil Normal Battle Yes ×1 Crown Lances
Crown Lance Beach 64 Normal Battle 84 20 225 23 400 gil Normal Battle Yes ×1 Crown Lance
2 Crown Lances Beach 64 Pincer Attack 32 20 450 46 800 gil Pincer Attack No ×1 Crown Lances
2 Nibel Wolves Grass 32 Normal Battle 88 23 530 48 520 gil Normal Battle Yes ×1 Nibel Wolves
Valron, 2 Nibel Wolves Grass 32 Normal Battle 84 23–24 830 78 820 gil Normal Battle Yes ×1 Valron, 2 Nibel Wolves
Valron Grass 32 Normal Battle 84 24 300 30 300 gil Normal Battle Yes ×1 Valron
2 Nibel Wolves Grass 32 Back Attack 32 23 530 48 520 gil Back Attack No ×2 Nibel Wolves
2 Bahba Velamyus Forest 12 Normal Battle 88 23 570 40 560 gil Normal Battle Yes ×1 Bahba Velamyus
4 Battery Caps, Valron Forest 12 Normal Battle 84 24 1,380 158 1,844 gil Normal Battle Yes ×1 Battery Caps, Valron
6 Battery Caps Forest 12 Normal Battle 84 24 1,620 192 2,316 gil Normal Battle Yes ×1 Battery Caps
2 Bahba Velamyus Forest 12 Pincer Attack 32 23 570 40 560 gil Pincer Attack No ×1 Bahba Velamyus
Mystery Ninja Forest 12 Mystery Ninja 64 17 160 20 400 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 12 Mystery Ninja 64 22 240 40 800 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 12 Mystery Ninja 64 27 320 60 1,200 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 12 Mystery Ninja 64 32 480 80 1,600 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 12 Mystery Ninja 64 37 640 100 2,000 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 12 Mystery Ninja 64 42 720 120 2,400 gil Normal Battle No ×1 Mystery Ninja
Set Encounters: In Nibel Area – 2 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Dragon Fought with Sephiroth and young Cloud during Cloud's flashback 32 900 110 1,400 gil Normal Battle Can't Run
Ultimate Weapon (Flying) Ram into Ultimate Weapon with the Highwind when it stops for an aerial battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Monsters: Encountered in Nibel Area – 13 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Bahba Velamyu 23 640 40 40 68 44 402 38 92% 176 65% 1% 55 0 - Defend: Small, Frog 285 20 280 gil - Mute Mask (14.1%) Mute Mask
Battery Cap 24 640 58 40 100 42 396 38 92% 146 71% 1% 40 0 - Defend: Small, Confusion, Frog, Manipulate 270 32 386 gil Dazers (41.2%) Eye drop (14.1%) -
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Dragon 32 3,500 250 90 360 65 582 120 76% 300 41% 20% 90 40 Absorb: Fire
Invalid: Gravity
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Death, Death-sentence 900 110 1,400 gil Gold Armlet (41.2%) Fire Fang -
Mystery Ninja 17 600 117 50 102 30 282 56 89% 30 94% 9% 50 20 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 160 20 400 gil - - -
Mystery Ninja 22 800 150 57 135 38 360 60 88% 34 93% 10% 62 21 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 40 800 gil - - -
Mystery Ninja 27 1,120 190 64 172 43 420 68 86% 40 92% 11% 64 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 320 60 1,200 gil - - -
Mystery Ninja 32 1,500 234 69 276 48 480 72 85% 46 91% 13% 80 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 480 80 1,600 gil - - -
Mystery Ninja 37 1,950 280 74 329 54 546 78 84% 54 89% 14% 90 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 640 100 2,000 gil - - -
Mystery Ninja 42 2,400 325 80 395 58 600 82 83% 58 88% 15% 100 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 720 120 2,400 gil - - -
Nibel Wolf 23 700 - 50 120 5 168 36 92% 160 68% 1% 57 0 - - 265 24 260 gil Luchile Nut (11.2%) Luchile Nut (14.1%) Hi-Potion
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 215 50 Invalid: Earth, Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - Circlet (41.2%) - -
Valron 24 950 80 50 124 45 414 50 90% 180 64% 1% 49 0 - Defend: Small, Confusion, Frog, Berserk 300 30 300 gil - Hi-Potion (14.1%) Hi-Potion
Party Changes: In Nibel Area – 2 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Details
Cloud Join At the start of Cloud's flashback
Sephiroth Join At the start of Cloud's flashback
Items: Found in Nibel Area – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Fire Fang Uses “Fire2” on all opponents 960 Magic All enemies Fire - Deals 960 base damage - 1 gil No