Encounters: In Wutai Area – 17 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Tail Vault, 2 Razor Weeds Grass 64 Normal Battle 64 27–28 1,190 96 1,080 gil Normal Battle Yes ×1 Tail Vault, 2 Razor Weeds
4 Razor Weeds Grass 64 Normal Battle 64 27 1,500 120 1,400 gil Normal Battle Yes ×1 Razor Weeds
Chocobo (Poor), 2 Tail Vaults Dirt 64 Chocobo Lure 16 28–30 890 73 761 gil Normal Battle No ×1 Chocobo (Poor), 2 Tail Vaults
3 Razor Weeds, Chocobo (Poor) Dirt 64 Chocobo Lure 16 27–30 1,135 91 1,051 gil Normal Battle No ×1 Razor Weeds, Chocobo (Poor)
Edgehead, 2 Tail Vaults Grass 64 Normal Battle 64 27–28 1,250 108 1,145 gil Normal Battle Yes ×1 Edgehead, 2 Tail Vaults
2 Tail Vaults Grass 64 Normal Battle 64 28 880 72 760 gil Normal Battle Yes ×1 Tail Vaults
Chocobo (Average), 3 Tail Vaults Dirt 64 Chocobo Lure 16 28–30 1,330 109 1,141 gil Normal Battle No ×1 Chocobo (Average), 3 Tail Vaults
Chocobo (Average), 2 Tail Vaults Dirt 64 Chocobo Lure 16 28–30 890 73 761 gil Normal Battle No ×1 Chocobo (Average), 2 Tail Vaults
4 Thunderbirds Dirt 64 Normal Battle 64 28 1,540 144 1,680 gil Normal Battle Yes ×1 Thunderbirds
2 Bizarre Bugs, 3 Thunderbirds Dirt 64 Normal Battle 64 28 1,995 188 1,940 gil Normal Battle Yes ×1 Bizarre Bugs, 3 Thunderbirds
3 Tail Vaults Dirt 64 Normal Battle 64 28 1,320 108 1,140 gil Normal Battle Yes ×1 Tail Vaults
Tail Vault, 2 Bizarre Bugs Dirt 64 Normal Battle 64 28 1,280 116 1,060 gil Normal Battle Yes ×1 Tail Vault, 2 Bizarre Bugs
3 Thunderbirds Dirt 64 Back Attack 8 28 1,155 108 1,260 gil Back Attack No ×2 Thunderbirds
2 Tail Vaults Dirt 64 Back Attack 8 28 880 72 760 gil Back Attack No ×2 Tail Vaults
3 Bizarre Bugs Dirt 64 Side Attack 40 28 1,260 120 1,020 gil Side Attack No ×1 Bizarre Bugs
Tail Vault, Thunderbird, 2 Bizarre Bugs Dirt 64 Pincer Attack 16 28 1,665 152 1,480 gil Pincer Attack No ×1 Tail Vault, Thunderbird, 2 Bizarre Bugs
Adamantaimai Beach 96 Normal Battle 256 30 720 100 2,000 gil Normal Battle No ×1 Adamantaimai
Chocobo Types: Found in Wutai Area – 2 shown
Good, great,and wonderful chocobos are useful when raising special chocobos; inferior chocobos have especially poor attributes
Name
The possible range of starting speed scores for a chocobo of this type
Speed
The possible range of maximum potential speeds for a chocobo of this type; a chocobo's speed cannot be increased past this number
Potential Speed
The possible range of stamina scores for a chocobo of this type
Stamina
The possible range of acceleration scores for a chocobo of this type
Acceleration
The possible range of intelligence scores for a chocobo of this type
Intelligence
The places this type of chocobo can be encountered, and the relative frequency of each encounter; a Chocobo Lure materia must be equipped to encounter any chocobo, and you must fight battles near chocobo tracks
Encounter Areas
Average Chocobo 17–70 55–86 167–263 30–50 0–20 Gold Saucer Area (22)
Gold Saucer Area (22)
Wutai Area (16)
Wutai Area (16)
Poor Chocobo 15–58 49–71 87–213 30–50 0–20 Junon Area (32)
Junon Area (32)
Wutai Area (16)
Wutai Area (16)
Mideel Area (18)
Mideel Area (18)
Monsters: Encountered in Wutai Area – 7 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Adamantaimai 30 1,600 240 71 269 75 630 60 88% 280 45% 1% 62 0 Invalid: Gravity Defend: Small, Confusion, Frog 720 100 2,000 gil Adaman Bangle (41.2%) Dragon Scales (14.1%), Phoenix Down (12.1%) -
Bizarre Bug 28 975 - 75 270 24 312 50 90% 160 68% 1% 59 0 - Defend: Small, Confusion, Frog, Berserk, Manipulate 420 40 340 gil - X-Potion -
Chocobo 30 300 100 13 25 52 492 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Edgehead 27 900 80 60 160 31 348 48 90% 140 72% 1% 62 0 Absorb: Lightning - 370 36 385 gil - X-Potion (14.1%), Smoke Bomb (12.1%), Hourglass (10.4%) -
Razor Weed 27 1,000 145 58 154 25 312 50 90% 100 80% 1% 60 0 - - 375 30 350 gil - Tranquilizer (14.1%), Hi-Potion (12.1%), Loco weed (10.4%) -
Tail Vault 28 960 - 69 249 25 318 46 91% 120 76% 1% 60 0 - - 440 36 380 gil - Phoenix Down -
Thunderbird 28 800 80 70 253 32 360 40 92% 100 80% 1% 45 0 Weak: Lightning Defend: Frog, Stop, Paralyzed 385 36 420 gil Bolt Plume (41.2%) Bolt Plume (14.1%), Hi-Potion (12.1%), Echo Screen (10.4%) Swift Bolt