Random Encounters: Found in World Map West of Mysidia – 8 shown
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The probability of any given encounter being this one when you have a random battle on its map
Frequency
Killer Mantis ×1–3 5 1,020 gil 18.8%
Bomb ×1–2, Mine ×0–6 3–5 795 gil 18.8%
Black Flan ×2–3, Red Mousse ×0–4 3–5 1,240 gil 18.8%
Black Flan ×2–5 5 1,400 gil 18.8%
Cockatrice ×2–6 5 2,040 gil 9.4%
Brain ×2–5 5 1,400 gil 9.4%
Specter ×1–3, Ghast ×0–3, Revenant ×0–2, Wraith ×0–3 2–4 1,698 gil 4.7%
Behemoth ×1 6 - 1.6%
Monsters: Found in World Map West of Mysidia – 12 shown
Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum hit point total
HP
The monster's starting and maximum magic point total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 1/16 of the target's total hp or mp, as appropriate, and have an opposite effect against undead creatures
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of evasion chances the monster has when attacked physically, and the sucess rate of each of those chances
Eva
The number of magic defense chances the monster has when targeted with a spell or ability, and the sucess rate of each of those chances
Mag. Def.
A monster's fear score is the base chance that it will flee from combat on its turn; this chance is increased when the party has more total HP than all remaining enemies
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead creatures are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used against monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against)
Weakness
The elements this monster resists or absorbs; spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Behemoth 6 1,620 - 85 3×95% - 50 1×40% 4×50% −85% - Earth - -
Black Flan 5 370 80 40 4×80% Poison 210 0×0% 3×50% −100% 400 gil Magic Beast, Earth Fire Matter, Mind, Death, Body, Lightning, Poison, Ice
Bomb 5 640 140 60 5×80% - 50 0×0% 4×40% −110% 400 gil Magic Beast Fire, Lightning Mind, Body
Brain 5 240 100 40 4×75% - 35 1×60% 3×50% −85% 400 gil Werebeast Mind Death, Body
Cockatrice 5 370 - 35 4×70% Stone 40 1×50% 3×50% −100% 510 gil Magic Beast - -
Ghast 3 100 30 25 2×60% Paralysis 9 1×30% 2×50% −50% 120 gil Undead Fire Mind, Death, Body, Ice
Killer Mantis 5 750 - 60 5×75% - 50 1×60% 4×40% −100% 510 gil - Ice -
Mine 3 190 30 35 2×70% - 25 0×0% 3×40% −50% 65 gil Magic Beast Fire, Lightning Mind, Body
Red Mousse 3 100 45 25 2×65% Poison 210 0×0% 2×50% −70% 120 gil Magic Beast, Earth Lightning Matter, Mind, Death, Body, Poison, Ice
Revenant 4 240 - 40 3×70% - 25 1×40% 3×40% −70% 400 gil Undead Fire Mind, Death, Body, Ice
Specter 4 300 100 25 3×75% Drain 25 1×40% 3×50% −85% 510 gil Magic Beast, Earth, Spellcaster, Undead Fire Matter, Mind, Death, Body, Poison, Ice
Wraith 2 60 - 9 1×65% Drain 9 2×20% 2×50% −50% 65 gil Magic Beast, Earth, Undead Fire Matter, Mind, Death, Body, Poison, Ice