Encounters: In Junon Area – 26 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Nerosuferoths Grass 32 Normal Battle 64 16 106 10 292 gil Normal Battle Yes ×1 Nerosuferoths
2 Nerosuferoths, Formula Grass 32 Normal Battle 64 16 171 17 412 gil Normal Battle No ×1 Nerosuferoths, Formula
Zemzelett Grass 32 Normal Battle 64 17 70 7 165 gil Normal Battle Yes ×1 Zemzelett
Zemzelett, 2 Nerosuferoths Grass 32 Normal Battle 64 16–17 176 17 457 gil Normal Battle Yes ×1 Zemzelett, 2 Nerosuferoths
2 Nerosuferoths Grass 32 Back Attack 16 16 106 10 292 gil Back Attack No ×2 Nerosuferoths
3 Nerosuferoths Grass 32 Back Attack 16 16 159 15 438 gil Back Attack No ×2 Nerosuferoths
Hell Rider VR2 Dirt 20 Normal Battle 88 18 72 8 130 gil Normal Battle No ×1 Hell Rider VR2
2 Formulas Dirt 20 Normal Battle 84 16 130 14 240 gil Normal Battle No ×1 Formulas
Zemzelett Dirt 20 Normal Battle 84 17 70 7 165 gil Normal Battle Yes ×1 Zemzelett
Zemzelett Dirt 20 Back Attack 32 17 70 7 165 gil Back Attack No ×2 Zemzelett
3 Formulas Forest 12 Normal Battle 128 16 195 21 360 gil Normal Battle No ×1 Formulas
5 Capparwires Forest 12 Normal Battle 128 15 300 30 515 gil Normal Battle Yes ×1 Capparwires
2 Capparwires Forest 12 Back Attack 32 15 120 12 206 gil Back Attack No ×2 Capparwires
2 Capparwires Beach 64 Normal Battle 88 15 120 12 206 gil Normal Battle Yes ×1 Capparwires
3 Capparwires, Chocobo (Poor) Grass 32 Chocobo Lure 32 15–19 190 19 310 gil Normal Battle Yes ×1 Capparwires, Chocobo (Poor)
Chocobo (Poor), 2 Capparwires Grass 32 Chocobo Lure 32 15–19 130 13 207 gil Normal Battle Yes ×1 Chocobo (Poor), 2 Capparwires
2 Nerosuferoths, Chocobo (Bad) Grass 32 Chocobo Lure 32 16–19 116 11 293 gil Normal Battle Yes ×1 Nerosuferoths, Chocobo (Bad)
2 Capparwires, Chocobo (Bad) Grass 32 Chocobo Lure 32 15–19 130 13 207 gil Normal Battle Yes ×1 Capparwires, Chocobo (Bad)
2 Nerosuferoths Beach 64 Normal Battle 84 16 106 10 292 gil Normal Battle Yes ×1 Nerosuferoths
Nerosuferoth, 2 Capparwires Beach 64 Normal Battle 84 15–16 173 17 352 gil Normal Battle Yes ×1 Nerosuferoth, 2 Capparwires
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Set Encounters: In Junon Area – 2 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Ultimate Weapon (Flying) Ram into Ultimate Weapon with the Highwind when it stops for an aerial battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Ultimate Weapon (Grounded) Ram into Ultimate Weapon with the Highwind when it stops for an ground battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Chocobo Types: Found in Junon Area – 2 shown
Good, great,and wonderful chocobos are useful when raising special chocobos; inferior chocobos have especially poor attributes
Name
The possible range of starting speed scores for a chocobo of this type
Speed
The possible range of maximum potential speeds for a chocobo of this type; a chocobo's speed cannot be increased past this number
Potential Speed
The possible range of stamina scores for a chocobo of this type
Stamina
The possible range of acceleration scores for a chocobo of this type
Acceleration
The possible range of intelligence scores for a chocobo of this type
Intelligence
The places this type of chocobo can be encountered, and the relative frequency of each encounter; a Chocobo Lure materia must be equipped to encounter any chocobo, and you must fight battles near chocobo tracks
Encounter Areas
Poor Chocobo 15–58 49–71 87–213 30–50 0–20 Junon Area (32)
Junon Area (32)
Wutai Area (16)
Wutai Area (16)
Mideel Area (18)
Mideel Area (18)
Bad Chocobo 12–51 40–63 67–143 20–50 0–20 Grasslands Area (48)
Grasslands Area (48)
Junon Area (32)
Junon Area (32)
Monsters: Encountered in Junon Area – 14 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Capparwire 15 210 20 16 16 - 90 38 92% 10 98% 1% 42 0 - - 60 6 103 gil Ether (11.2%) Potion (14.1%) -
Chocobo 19 190 30 13 20 52 426 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Formula 16 240 100 16 24 5 126 36 92% 32 93% 1% 57 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed, Manipulate 65 7 120 gil Boomerang (11.2%) Hi-Potion (14.1%) Speed Drink
Hell Rider VR2 18 350 50 76 160 5 138 46 91% 60 88% 1% 60 0 Halve: Gravity Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 72 8 130 gil Hi-Potion (41.2%) Potion (14.1%) Hi-Potion
Mystery Ninja 17 600 117 50 102 30 282 56 89% 30 94% 9% 50 20 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 160 20 400 gil - - -
Mystery Ninja 22 800 150 57 135 38 360 60 88% 34 93% 10% 62 21 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 40 800 gil - - -
Mystery Ninja 27 1,120 190 64 172 43 420 68 86% 40 92% 11% 64 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 320 60 1,200 gil - - -
Mystery Ninja 32 1,500 234 69 276 48 480 72 85% 46 91% 13% 80 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 480 80 1,600 gil - - -
Mystery Ninja 37 1,950 280 74 329 54 546 78 84% 54 89% 14% 90 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 640 100 2,000 gil - - -
Mystery Ninja 42 2,400 325 80 395 58 600 82 83% 58 88% 15% 100 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 720 120 2,400 gil - - -
Nerosuferoth 16 150 20 23 34 5 126 34 93% 24 95% 1% 53 0 - - 53 5 146 gil - Hi-Potion (14.1%) -
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 200 50 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - Reflect Ring (41.2%) - -
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 215 50 Invalid: Earth, Gravity, Water Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - Circlet (41.2%) - -
Zemzelett 17 285 36 30 45 30 282 50 90% 50 90% 1% 58 0 Invalid: Earth, Gravity, Water
Weak: Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed 70 7 165 gil - Hi-Potion (14.1%) Hi-Potion