Screens: Where Bad Chocobos are Found – 2 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
World Map Grasslands Area Grass
Levrikon, 2 Mus (52)
3 Levrikons (52)
2 Levrikons (Back Attack) (52)
3 Levrikons (Back Attack) (52)
4 Mandragoras (48)
Beach
Levrikon (64)
2 Levrikons (64)
Elfadunk (64)
2 Elfadunks (64)
- - - -
World Map Junon Area Grass
2 Nerosuferoths (64)
2 Nerosuferoths, Formula (64)
Zemzelett (64)
Zemzelett, 2 Nerosuferoths (64)
Dirt
Hell Rider VR2 (88)
2 Formulas (84)
Zemzelett (84)
Forest
3 Formulas (128)
5 Capparwires (128)
Beach
2 Capparwires (88)
2 Nerosuferoths (84)
Nerosuferoth, 2 Capparwires (84)
- - - -
Encounters: With Bad Chocobo – 4 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Chocobo (Bad), 2 Mandragoras 10–13 120 13 271 gil Normal Battle Yes ×1 Chocobo (Bad), 2 Mandragoras
Mandragora, Chocobo (Bad), Levrikon 10–14 130 14 264 gil Normal Battle Yes ×1 Mandragora, Chocobo (Bad), Levrikon
2 Nerosuferoths, Chocobo (Bad) 16–19 116 11 293 gil Normal Battle Yes ×1 Nerosuferoths, Chocobo (Bad)
2 Capparwires, Chocobo (Bad) 15–19 130 13 207 gil Normal Battle Yes ×1 Capparwires, Chocobo (Bad)
Monsters: In Bad Chocobo Encounters – 6 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Capparwire 15 210 20 16 16 - 90 38 92% 10 98% 1% 42 0 - - 60 6 103 gil Ether (11.2%) Potion (14.1%) -
Chocobo 13 130 13 13 13 52 390 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Chocobo 19 190 30 13 20 52 426 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Levrikon 14 200 - 38 54 6 120 40 92% 12 97% 5% 60 4 - - 65 7 128 gil Ether (11.2%) Hi-Potion (14.1%) Hi-Potion
Mandragora 10 120 - 22 28 53 378 12 97% 450 12% 2% 49 3 - - 55 6 135 gil Lasan Nut (11.2%) Lasan Nut (14.1%) Ether
Nerosuferoth 16 150 20 23 34 5 126 34 93% 24 95% 1% 53 0 - - 53 5 146 gil - Hi-Potion (14.1%) -