Encounters: In Grasslands Area – 16 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Levrikon, 2 Mus Grass 32 Normal Battle 52 12–14 173 19 388 gil Normal Battle No ×1 Levrikon, 2 Mus
3 Levrikons Grass 32 Normal Battle 52 14 195 21 384 gil Normal Battle Yes ×1 Levrikons
2 Levrikons Grass 32 Normal Battle 52 14 130 14 256 gil Back Attack No ×2 Levrikons
3 Levrikons Grass 32 Normal Battle 52 14 195 21 384 gil Back Attack No ×2 Levrikons
4 Mandragoras Grass 32 Normal Battle 48 10 220 24 540 gil Normal Battle Yes ×1 Mandragoras
2 Elfadunks Grass 32 Back Attack 8 14 128 14 280 gil Normal Battle Yes ×1 Elfadunks
Levrikon, 2 Elfadunks Grass 32 Back Attack 8 14 193 21 408 gil Normal Battle Yes ×1 Levrikon, 2 Elfadunks
Levrikon, 2 Mandragoras, Elfadunk Grass 32 Pincer Attack 16 10–14 239 26 538 gil Normal Battle Yes ×1 Levrikon, 2 Mandragoras, Elfadunk
Chocobo (Bad), 2 Mandragoras Grass 32 Chocobo Lure 48 10–13 120 13 271 gil Normal Battle Yes ×1 Chocobo (Bad), 2 Mandragoras
Mandragora, Chocobo (Bad), Levrikon Grass 32 Chocobo Lure 48 10–14 130 14 264 gil Normal Battle Yes ×1 Mandragora, Chocobo (Bad), Levrikon
Levrikon Beach 64 Normal Battle 64 14 65 7 128 gil Normal Battle Yes ×1 Levrikon
2 Levrikons Beach 64 Normal Battle 64 14 130 14 256 gil Normal Battle Yes ×1 Levrikons
Chocobo (Terrible), 2 Levrikons Grass 32 Chocobo Lure 48 14–16 140 15 257 gil Normal Battle No ×1 Chocobo (Terrible), 2 Levrikons
2 Elfadunks, Chocobo (Terrible) Grass 32 Chocobo Lure 48 14–16 138 15 281 gil Normal Battle No ×1 Elfadunks, Chocobo (Terrible)
Elfadunk Beach 64 Normal Battle 64 14 64 7 140 gil Normal Battle Yes ×1 Elfadunk
2 Elfadunks Beach 64 Normal Battle 64 14 128 14 280 gil Normal Battle Yes ×1 Elfadunks
Set Encounters: In Grasslands Area – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Midgar Zolom Fought if it catches up to you in the swamp 26 250 25 400 gil Normal Battle ×3
Chocobo Types: Found in Grasslands Area – 2 shown
Good, great,and wonderful chocobos are useful when raising special chocobos; inferior chocobos have especially poor attributes
Name
The possible range of starting speed scores for a chocobo of this type
Speed
The possible range of maximum potential speeds for a chocobo of this type; a chocobo's speed cannot be increased past this number
Potential Speed
The possible range of stamina scores for a chocobo of this type
Stamina
The possible range of acceleration scores for a chocobo of this type
Acceleration
The possible range of intelligence scores for a chocobo of this type
Intelligence
The places this type of chocobo can be encountered, and the relative frequency of each encounter; a Chocobo Lure materia must be equipped to encounter any chocobo, and you must fight battles near chocobo tracks
Encounter Areas
Bad Chocobo 12–51 40–63 67–143 20–50 0–20 Grasslands Area (48)
Grasslands Area (48)
Junon Area (32)
Junon Area (32)
Terrible Chocobo 10–46 34–57 37–113 20–50 0–20 Grasslands Area (48)
Grasslands Area (48)
Icicle Area (26)
Icicle Area (26)
Monsters: Encountered in Grasslands Area – 7 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Chocobo 13 130 13 13 13 52 390 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Chocobo 16 160 16 13 13 52 408 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Elfadunk 14 220 34 28 40 6 120 40 92% 8 98% 2% 55 2 - - 64 7 140 gil Hi-Potion (11.2%) Potion (14.1%) -
Levrikon 14 200 - 38 54 6 120 40 92% 12 97% 5% 60 4 - - 65 7 128 gil Ether (11.2%) Hi-Potion (14.1%) Hi-Potion
Mandragora 10 120 - 22 28 53 378 12 97% 450 12% 2% 49 3 - - 55 6 135 gil Lasan Nut (11.2%) Lasan Nut (14.1%) Ether
Midgar Zolom 26 4,000 348 120 508 40 396 90 82% 70 86% 2% 54 1 - Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 250 25 400 gil - - X-Potion
Mu 12 210 52 23 31 27 234 30 94% 32 93% 7% 59 14 - Defend: Small, Confusion, Frog, Petrify, Slow-numb, Manipulate 54 6 130 gil - Hi-Potion (14.1%) -