Encounters: In Junon Area – 26 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Nerosuferoths Grass 32 Normal Battle 64 16 106 10 292 gil Normal Battle Yes ×1 Nerosuferoths
2 Nerosuferoths, Formula Grass 32 Normal Battle 64 16 171 17 412 gil Normal Battle No ×1 Nerosuferoths, Formula
Zemzelett Grass 32 Normal Battle 64 17 70 7 165 gil Normal Battle Yes ×1 Zemzelett
Zemzelett, 2 Nerosuferoths Grass 32 Normal Battle 64 16–17 176 17 457 gil Normal Battle Yes ×1 Zemzelett, 2 Nerosuferoths
2 Nerosuferoths Grass 32 Back Attack 16 16 106 10 292 gil Back Attack No ×2 Nerosuferoths
3 Nerosuferoths Grass 32 Back Attack 16 16 159 15 438 gil Back Attack No ×2 Nerosuferoths
Hell Rider VR2 Dirt 20 Normal Battle 88 18 72 8 130 gil Normal Battle No ×1 Hell Rider VR2
2 Formulas Dirt 20 Normal Battle 84 16 130 14 240 gil Normal Battle No ×1 Formulas
Zemzelett Dirt 20 Normal Battle 84 17 70 7 165 gil Normal Battle Yes ×1 Zemzelett
Zemzelett Dirt 20 Back Attack 32 17 70 7 165 gil Back Attack No ×2 Zemzelett
3 Formulas Forest 12 Normal Battle 128 16 195 21 360 gil Normal Battle No ×1 Formulas
5 Capparwires Forest 12 Normal Battle 128 15 300 30 515 gil Normal Battle Yes ×1 Capparwires
2 Capparwires Forest 12 Back Attack 32 15 120 12 206 gil Back Attack No ×2 Capparwires
2 Capparwires Beach 64 Normal Battle 88 15 120 12 206 gil Normal Battle Yes ×1 Capparwires
3 Capparwires, Chocobo (Poor) Grass 32 Chocobo Lure 32 15–19 190 19 310 gil Normal Battle Yes ×1 Capparwires, Chocobo (Poor)
Chocobo (Poor), 2 Capparwires Grass 32 Chocobo Lure 32 15–19 130 13 207 gil Normal Battle Yes ×1 Chocobo (Poor), 2 Capparwires
2 Nerosuferoths, Chocobo (Bad) Grass 32 Chocobo Lure 32 16–19 116 11 293 gil Normal Battle Yes ×1 Nerosuferoths, Chocobo (Bad)
2 Capparwires, Chocobo (Bad) Grass 32 Chocobo Lure 32 15–19 130 13 207 gil Normal Battle Yes ×1 Capparwires, Chocobo (Bad)
2 Nerosuferoths Beach 64 Normal Battle 84 16 106 10 292 gil Normal Battle Yes ×1 Nerosuferoths
Nerosuferoth, 2 Capparwires Beach 64 Normal Battle 84 15–16 173 17 352 gil Normal Battle Yes ×1 Nerosuferoth, 2 Capparwires
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