Encounters: In Icicle Area – 17 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Tonadu Beach 96 Normal Battle 256 30 600 45 600 gil Normal Battle No ×1 Tonadu
Vlakorados Grass 32 Normal Battle 88 33 510 40 460 gil Normal Battle No ×1 Vlakorados
Trickplay Grass 32 Normal Battle 84 24 480 35 800 gil Normal Battle No ×1 Trickplay
2 Trickplays Grass 32 Normal Battle 84 24 960 70 1,600 gil Normal Battle No ×1 Trickplays
2 Trickplays Grass 32 Back Attack 16 24 960 70 1,600 gil Back Attack No ×2 Trickplays
Vlakorados Grass 32 Back Attack 16 33 510 40 460 gil Back Attack No ×2 Vlakorados
Bandersnatch Snow 32 Normal Battle 52 30 510 40 600 gil Normal Battle Yes ×1 Bandersnatch
2 Bandersnatches Snow 32 Normal Battle 52 30 1,020 80 1,200 gil Normal Battle Yes ×1 Bandersnatches
3 Bandersnatches Snow 32 Normal Battle 52 30 1,530 120 1,800 gil Normal Battle Yes ×1 Bandersnatches
Jumping Snow 32 Normal Battle 52 24 400 30 50 gil Normal Battle Yes ×1 Jumping
2 Jumpings Snow 32 Normal Battle 48 24 800 60 100 gil Normal Battle Yes ×1 Jumpings
Chocobo (Wonderful), Jumping Snow 32 Chocobo Lure 6 24–33 410 31 51 gil Normal Battle Yes ×1 Chocobo (Wonderful), Jumping
Chocobo (Wonderful), 2 Jumpings Snow 32 Chocobo Lure 6 24–33 810 61 101 gil Normal Battle Yes ×1 Chocobo (Wonderful), 2 Jumpings
2 Bandersnatches Snow 32 Back Attack 16 30 1,020 80 1,200 gil Back Attack No ×2 Bandersnatches
2 Bandersnatches Snow 32 Pincer Attack 16 30 1,020 80 1,200 gil Pincer Attack No ×1 Bandersnatches
Chocobo (Terrible), Bandersnatch, Jumping Snow 32 Chocobo Lure 26 24–33 920 71 651 gil Normal Battle Yes ×1 Chocobo (Terrible), Bandersnatch, Jumping
2 Bandersnatches, Chocobo (Terrible) Snow 32 Chocobo Lure 26 30–33 1,030 81 1,201 gil Normal Battle Yes ×1 Bandersnatches, Chocobo (Terrible)
Set Encounters: In Icicle Area – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Ultimate Weapon (Grounded) Ram into Ultimate Weapon with the Highwind when it stops for an ground battle (after defeating Diamond Weapon) 61 - - - Normal Battle Can't Run
Chocobo Types: Found in Icicle Area – 2 shown
Good, great,and wonderful chocobos are useful when raising special chocobos; inferior chocobos have especially poor attributes
Name
The possible range of starting speed scores for a chocobo of this type
Speed
The possible range of maximum potential speeds for a chocobo of this type; a chocobo's speed cannot be increased past this number
Potential Speed
The possible range of stamina scores for a chocobo of this type
Stamina
The possible range of acceleration scores for a chocobo of this type
Acceleration
The possible range of intelligence scores for a chocobo of this type
Intelligence
The places this type of chocobo can be encountered, and the relative frequency of each encounter; a Chocobo Lure materia must be equipped to encounter any chocobo, and you must fight battles near chocobo tracks
Encounter Areas
Wonderful Chocobo 50–97 99–121 337–463 60–70 50–60 Icicle Area (6)
Icicle Area (6)
Terrible Chocobo 10–46 34–57 37–113 20–50 0–20 Grasslands Area (48)
Grasslands Area (48)
Icicle Area (26)
Icicle Area (26)
Monsters: Encountered in Icicle Area – 7 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Bandersnatch 30 860 100 68 257 25 330 46 91% 76 85% 1% 55 0 Halve: Ice
Weak: Fire
Defend: Small, Confusion, Frog, Manipulate 510 40 600 gil - Hi-Potion (14.1%) Ice Crystal
Chocobo 33 330 100 13 26 52 510 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Jumping 24 999 - 30 52 15 234 40 92% 50 90% 15% 74 10 - - 400 30 50 gil - Hi-Potion (14.1%) Antarctic Wind
Tonadu 30 1,600 - 54 154 55 510 52 89% 150 70% 5% 66 0 Invalid: Earth, Water
Weak: Wind
Defend: Frog, Stop, Paralyzed 600 45 600 gil Bird Wing (80%) Bird Wing -
Trickplay 24 1,500 100 100 325 45 414 40 92% 96 81% 0 53 20 Absorb: Earth Defend: Small, Confusion, Frog, Petrify, Slow-numb, Manipulate 480 35 800 gil - Hi-Potion (14.1%) -
Ultimate Weapon 61 100,000 400 100 1050 170 1386 120 76% 100 80% 3% 200 50 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - Reflect Ring (41.2%) - -
Vlakorados 33 33,333 333 60 182 57 540 60 88% 48 90% 10% 73 15 Halve: Gravity Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death 510 40 460 gil Carob Nut (41.2%) Carob Nut (51.6%) Elixir