Monsters: In Chocobo (Wonderful), Jumping Encounter – 2 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Chocobo 33 330 100 13 26 52 510 40 92% 26 94% 1% 101 0 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 10 1 1 gil - - -
Jumping 24 999 - 30 52 15 234 40 92% 50 90% 15% 74 10 - - 400 30 50 gil - Hi-Potion (14.1%) Antarctic Wind
Chocobo Types: In Chocobo (Wonderful), Jumping – 1 shown
Good, great,and wonderful chocobos are useful when raising special chocobos; inferior chocobos have especially poor attributes
Name
The possible range of starting speed scores for a chocobo of this type
Speed
The possible range of maximum potential speeds for a chocobo of this type; a chocobo's speed cannot be increased past this number
Potential Speed
The possible range of stamina scores for a chocobo of this type
Stamina
The possible range of acceleration scores for a chocobo of this type
Acceleration
The possible range of intelligence scores for a chocobo of this type
Intelligence
The places this type of chocobo can be encountered, and the relative frequency of each encounter; a Chocobo Lure materia must be equipped to encounter any chocobo, and you must fight battles near chocobo tracks
Encounter Areas
Wonderful Chocobo 50–97 99–121 337–463 60–70 50–60 Icicle Area (6)
Icicle Area (6)
Screens: With Chocobo (Wonderful), Jumping Encounter – 1 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
World Map Icicle Area Grass
Vlakorados (88)
Trickplay (84)
2 Trickplays (84)
Snow
Bandersnatch (52)
2 Bandersnatches (52)
3 Bandersnatches (52)
Jumping (52)
2 Jumpings (48)
Beach
Tonadu (256)
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