Encounters: In Goblin Island – 15 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Dual Horn Grass 64 Normal Battle 88 30 550 45 500 gil Normal Battle Yes ×1 Dual Horn
2 Dual Horns Grass 64 Normal Battle 84 30 1,100 90 1,000 gil Normal Battle Yes ×1 Dual Horns
Under Lizard Grass 64 Normal Battle 84 29 440 45 420 gil Normal Battle Yes ×1 Under Lizard
2 Goblins Forest 64 Normal Battle 88 40 40 40 40 gil Normal Battle Yes ×1 Goblins
3 Goblins Forest 64 Normal Battle 84 40 60 60 60 gil Normal Battle Yes ×1 Goblins
Goblin Forest 64 Normal Battle 84 40 20 20 20 gil Normal Battle Yes ×1 Goblin
Goblin Forest 64 Back Attack 16 40 20 20 20 gil Back Attack No ×2 Goblin
2 Goblins Forest 64 Side Attack 40 40 40 40 40 gil Side Attack No ×1 Goblins
3 Goblins Forest 64 Pincer Attack 16 40 60 60 60 gil Pincer Attack No ×1 Goblins
Mystery Ninja Forest 64 Mystery Ninja 128 17 160 20 400 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 64 Mystery Ninja 128 22 240 40 800 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 64 Mystery Ninja 128 27 320 60 1,200 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 64 Mystery Ninja 128 32 480 80 1,600 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 64 Mystery Ninja 128 37 640 100 2,000 gil Normal Battle No ×1 Mystery Ninja
Mystery Ninja Forest 64 Mystery Ninja 128 42 720 120 2,400 gil Normal Battle No ×1 Mystery Ninja
Monsters: Encountered in Goblin Island – 9 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Dual Horn 30 2,500 - 68 257 25 330 70 86% 166 67% 1% 62 0 - - 550 45 500 gil Pepio Nut (11.2%) Pepio Nut (14.1%) -
Goblin 40 2,000 80 58 274 55 570 74 85% 74 85% 1% 68 0 - Defend: Small, Frog 20 20 20 gil Zeio Nut (11.2%) Zeio Nut (14.1%) -
Mystery Ninja 17 600 117 50 102 30 282 56 89% 30 94% 9% 50 20 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 160 20 400 gil - - -
Mystery Ninja 22 800 150 57 135 38 360 60 88% 34 93% 10% 62 21 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 40 800 gil - - -
Mystery Ninja 27 1,120 190 64 172 43 420 68 86% 40 92% 11% 64 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 320 60 1,200 gil - - -
Mystery Ninja 32 1,500 234 69 276 48 480 72 85% 46 91% 13% 80 23 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 480 80 1,600 gil - - -
Mystery Ninja 37 1,950 280 74 329 54 546 78 84% 54 89% 14% 90 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 640 100 2,000 gil - - -
Mystery Ninja 42 2,400 325 80 395 58 600 82 83% 58 88% 15% 100 24 - Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 720 120 2,400 gil - - -
Under Lizard 29 1,400 140 70 259 50 474 50 90% 130 74% 1% 66 0 - - 440 45 420 gil Remedy (41.2%) Remedy (14.1%) Remedy