Related
The Three Scenarios
Page
3
New Monsters populate the South Figaro Cave, just in time for Locke to make his way back through it.
The Three Scenarios
Page
10
Everyone has arrived in Narshe just in time for news of an imperial invasion.
Meeting the Returners
Page
3
Head to Figaro Castle where you will meet Edgar and Kefka and learn about Figaro's technology.
Meeting the Returners
Page
6
In order to reach the Returners' Hideout, you'll have to cross Mt. Kolts.
The Three Scenarios
Page
7
Invading the Empire
Page
6
Fight a series of bosses on your way to find the remaining Espers in the MagiTek Research Facility.
Exploring with the Blackjack
Page
3
Make your way through the Imperial Base to the entrance to the Esper World.
Meeting the Returners
Page
8
With the Empire closing in, escape down the Lete River.
Base Type
Spell
Attack Type
Magic
Bat.Pwr
21
Target
One/All Foes
MP Cost
4
Hit Rate
150
Can be absorbed with Runic
Can be reflected with Reflect
Element
Fire
Used By
Commander, Crane, Dark Side, FlameEater, Ghost, Hazer, Ifrit, L.10 Magic, Lich, Mag Roader, Mag Roader, Number 024, Spectre, Trixter, TunnelArmr, Ultros, Whisper
Fire1 is your staple single-target damage Spell. A lot of enemies are weak against Fire, including nearly all Undead and the dangerous (at low levels) Gigas Worms. It's even useful for taking out the high Defense Green Slimes in the Marsh Cave. If you take just one level 1 damage Spell, it should be Fire1.
Tome
Fire Tome
Effect
Fire 8 (All enemies)
Value
100 gil
Found In
Semitt Falls B4
Dropped By
Magician
Used By
Astaroth, Beelzebub, Devil Wolf, Fire Gigas, Magician, Mantis Devil, Pit Fiend, Red Soul, Sorcerer, Wizard, Yellow Soul
Cast By Items
Hellfire
Fire is the best Spell in the early game, but you find a Tome of it in your very first dungeon visit. Because the Fire Tome sells for so little, you may want to buy Blizzard instead to save money in the long run. This is a staple Spell that is powerful against many creatures, including all Undead. It should generally be your highest-level damage Spell for most of the game.
Type
Attack
Description
Fire magic damage/one enemy
Element
Fire
Power
18
HP-J ×100
100 hit points (43rd)
Str-J ×100
10 strength (36th)
Vit-J ×100
4 vitality (47th)
Mag-J ×100
10 magic (40th)
Spr-J ×100
4 spirit (47th)
Spd-J ×100
8 speed (27th)
Eva-J ×100
2 evade (31st)
Hit-J ×100
10 hit (23rd)
Luck-J ×100
8 luck (32nd)
Elem-Atk-J ×100
Fire 50%
Draw Difficulty
+0
Description
Inflict fire-attribute magic damage.
Type
Magic
Element
Fire
Damage Modifier
×1.00
Chain Bonus
+10.00
Hits
1
Interrupt Ability
15
Interrupt resistance
15
Infusible
Yes
ATB Cost
1
Description
Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength)
Type
Reactive
CP
7
Subtype
Magic