Related
After seeing the 255-Defense Green Slimes, you might assume that Gray Oozes are also immune to physical attacks, but this is not the case. In point of fact, Gray Oozes have very low defense, and can be taken down in one or two powerful attacks. And they should be, because they have a powerful attack of their own.
Ochre Jellies deal a lot of damage, but they are more notorious for being difficult to find than being difficult to fight. The best place to look if you're rounding out your bestiary is the bottom floor of the Terra Cavern. Watch out of their powerful attack. Fortunately their defenses are pathetic, and it shouldn't take more than one or two attacks to take one out.
HP
156
Gil
900 gil
Experience
1,101
Size
Small
Damage
49
Hit Rate
1×103%
Critical Hit Chance
1%
Absorb
255
Evade
12%
Magic Defense
43%
Morale
200
Dark Flans are a throwback to the Green Slimes you met in the Marsh Cave, in that they are virtually immune to physical attacks. You can break through their Defense with critical hits, which should be quite common at this stage of the game, but in the groups they appear in are too large for this to be efficient (though their attacks aren't terribly powerful so it may be an option). Hit them with Fire3 or, if you want to save Spells, see how many you can take out with the Venom Blade. Flare is also highly effective if you can spare the Spell slot.
Sprite
HP
24
Gold
20 G
Experience
84
Absorb
255
Evade
0%
Magic Def.
18%
Morale
124 (may run at party level 22+)
Encountered In
SCUMS have a weak attack that causes Poison, and usually gain surprise. They also have 255 Absorb, meaning anything but a critical hit will deal 1 damage to them. FIR2 will take out a full group, while FIRE or ICE will take out a single SCUM. In truth, SCUMS are more of an obstacle than an enemy. They are not worth wasting valuable Spells on—you're better off simply running away.
Sprite
Rank
2
HP
10
MP
6
Average Drop Value
8 gil
Power
4
Attacks
1×50%
(0.5)
Attack Effect
Venom
Defense
210
Evasion
0×0%
(0.0)
Magic Resistance
1×50%
(0.5)
Monster Family
Earth, Magic Beast
Fear
−20% (50% at 2,250 party HP)
Treasures
3 gil (40%), 6 gil (30%), 12 gil (20%), 25 gil (10%)
Encountered In