Semitt Falls B1

1
2
A G
Treasure
1. 10 gil 2. 200 gil

Semitt Falls B1 Snowcraft Room

11 G
Treasure
11. Snowcraft

Semitt Falls B2

A B 3
4 5
Treasure
3. Eye Drops 4. Potion 5. Potion

Semitt Falls B2 Stairs

B

Semitt Falls B3

6
B C
7
Treasure
6. 1 gil 7. 50 gil

Semitt Falls B3 Prisoner Room

C D

Semitt Falls B4

D 8
E
Treasure
8. Fire Tome

Semitt Falls B5

E F
9
Treasure
9. Teleport Tome (guarded by Land Turtle)

Semitt Falls B5 Mythril Room

F 10
Treasure
10. Mythril
Maps: In Semitt Falls – 5 shown
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The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of ¼ of the party's lost HP plus the total of their lost MP, and all sanctuaries are free
Amenities
Do the Teleport and Warp spells function on this map?
Teleport/Warp?
A list of the types of shops that can be found on this map
Shops
The average rank of random encounters on this map
Avg. Rank
The average value of drops from a random encounter on this map
Encounter Value
3 - Yes - 1.0 54 gil
3 - Yes - 1.0 48 gil
2 - Yes - 1.0 52 gil
1 - Yes - 1.1 55 gil
2 - Yes - 1.1 49 gil
Maps: Connected to Semitt Falls – 1 shown
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The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of ¼ of the party's lost HP plus the total of their lost MP, and all sanctuaries are free
Amenities
Do the Teleport and Warp spells function on this map?
Teleport/Warp?
A list of the types of shops that can be found on this map
Shops
The average rank of random encounters on this map
Avg. Rank
The average value of drops from a random encounter on this map
Encounter Value
- - - - 1.0 57 gil
Random Encounters: Found in Semitt Falls – 40 shown
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The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The probability of this encounter occuring when a random battle starts
Frequency
Soldier ×1 1 29 gil 18.8%
Goblin Guard ×1–4, Goblin ×0–4 1 72 gil 18.8%
Goblin Guard ×2–7 1 72 gil 18.8%
Sasquatch ×1–5 1 48 gil 18.8%
Sprinter ×1–3 1 16 gil 9.4%
Balloon ×1–4, Goblin ×0–3, Goblin Guard ×0–2 1 60 gil 9.4%
Goblin Guard ×1–7, Soldier ×1 1 93 gil 4.7%
Sasquatch ×1–3, Sprinter ×0–3 1 44 gil 1.6%
Soldier ×1 1 29 gil 18.8%
Sasquatch ×1–5 1 48 gil 18.8%
Goblin Guard ×2–7 1 72 gil 18.8%
Sprinter ×1–3 1 16 gil 18.8%
Balloon ×1–4, Goblin ×0–3, Goblin Guard ×0–2 1 60 gil 9.4%
Goblin Guard ×1–7, Soldier ×1 1 93 gil 9.4%
Sasquatch ×1–3, Sprinter ×0–3 1 44 gil 4.7%
Green Slime ×2–6 2 32 gil 1.6%
Sasquatch ×1–5 1 48 gil 18.8%
Goblin Guard ×2–7 1 72 gil 18.8%
Sprinter ×1–3 1 16 gil 18.8%
Balloon ×1–4, Goblin ×0–3, Goblin Guard ×0–2 1 60 gil 18.8%
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Set Encounters: Found in Semitt Falls – 1 shown
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The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The specifics of where this encounter can be found
Notes
Sergeant ×1 3 265 gil Imperial guard in front of the Mythril
Treasures: Found in Semitt Falls – 11 shown
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Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
10 gil Semitt Falls B1 Northwest path -
200 gil Semitt Falls B1 Southeast path -
Snowcraft Semitt Falls B1 In the hidden room east of the blue object (need Josef to enter) -
Eye Drops Semitt Falls B2 Northwest path -
Potion Semitt Falls B2 North path -
Potion Semitt Falls B2 Southeast path -
1 gil Semitt Falls B3 South of entrance -
50 gil Semitt Falls B3 West path, across bridge -
Fire Tome Semitt Falls B4 Northwest area -
Mythril Semitt Falls B5 In the mythril room, guarded by the Sergeant -
Teleport Tome Semitt Falls B5 End of the path past the long bridge Land Turtle ×1
Monsters: Found in Semitt Falls – 10 shown
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Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum HP total
HP
The monster's starting and maximum MP total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 116 of the target's total HP or MP per hit and have an opposite effect against Undead monsters
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of attempts a monster gets to avoid incoming physical attacks, and the evasion % for those attempts
Eva
The number of attempts a monster gets to avoid mitigate the effects of offensive spells or abilities, and the magic defense % for those attempts
Mag. Def.
The base chance a monster will flee from battle on its turn; this chance is increased when the party has more total HP than all remaining monsters
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead monsters are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); a dagger (†) indicates that this monster also resists this element, so damage will not be doubled
Weakness
The elements this monster resists or absorbs; absorbed elements are marked with an asterisk (*); spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Balloon 1 20 10 9 1×50% - 0 0×0% 1×50% −20% 8 gil Flying Fire, Lightning Mind, Body
Goblin 1 6 - 4 1×50% - 0 0×0% 1×50% 10% 16 gil Giant - -
Goblin Guard 1 10 6 4 1×50% - 0 1×10% 1×50% −20% 16 gil Giant - -
Green Slime 2 10 6 4 1×50% Venom 210 0×0% 1×50% −20% 8 gil Flying, Earth Fire, Ice Matter, Mind, Death, Body, Poison*
Sasquatch 1 20 - 4 1×50% - 0 1×10% 1×50% −20% 16 gil - - -
Soldier 1 45 10 17 1×60% - 9 1×10% 2×50% −20% 29 gil - - -
Sprinter 1 30 - 9 1×50% - 0 1×40% 1×50% −20% 8 gil - - -
Zombie 1 30 - 17 1×60% - 0 0×0% 1×50% −20% 16 gil Undead Fire Mind, Death*, Body, Ice
Land Turtle 3 140 - 35 2×65% - 35 0×0% 2×50% −50% 78 gil Earth, Dragon Ice Lightning, Poison
Sergeant 3 140 10 35 2×70% - 25 1×30% 3×50% −50% 265 gil - - -
Items: Found in Semitt Falls – 2 shown
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Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in battle, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in battle; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Potion Heal 1 Self Yes 50 gil 25 gil
Eye Drops Eye Drops 1 Self Yes 100 gil 50 gil
Key Items: Found in Semitt Falls – 2 shown
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Name
The spell cast when this key item is used in battle, and the level it is used at; specific details on the key item's battle effect are found on individual key item pages; key items do not break when used to cast spells
Spell
Mythril -
Snowcraft -