Related
The Dragoons of Deist
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2
The party may explore the Tropical Island where they find the mysterious Black Mask.
The Rebellion
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2
The party sneaks into Fynn and makes contact with Scott.
Mythril
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1
Two towns connected by a ferry offer the chance to recover and re-equip on the way to Salamand.
Mythril
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3
The party frees the prisoners held at Semitt Falls and recovers the Mythril.
The Dreadnought
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2
The Dreadnought
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3
Salamand is home to Josef and a number of shops selling nice tier-2 equipment. You'll also find some extremely useful, but expensive, Spells here.
Its central location means you'll spend a lot of time using Salamand as your home base, whether you're headed for the Semitt Falls or the Snow Cavern.
Its central location means you'll spend a lot of time using Salamand as your home base, whether you're headed for the Semitt Falls or the Snow Cavern.