Back to Semitt Falls

Planning in Altair

Altair, too, was attacked by the Dreadnought (as was Gatrea), with most of the remaining population hiding out in the rebel hideout. There you will learn that Gordon has gone missing. Someone suggests that Cid might know the Dreadnought's weakness (if you did not do so previously, you will need to return to Poft and learn the [Sunfire] keyword from him). When you speak to Hilda, Minwu will leave the party to tend to the king. When you mention [Sunfire] to her, she'll tell you it can be found in Kashuan Keep, and plead with you to go there. However, she doesn't know how to bring the Sunfire back.

In the king's room, Minwu will tell you that you need Egil's Torch to transport the Sunfire. Mention the [Sunfire] to the king, and he will go into detail about what you need to do, as well as teach you the [Goddess's Bell] keyword. Scott sealed the entrance to Kashuan Keep to protect the Sunfire before he was captured, and you need the Goddess's Bell to unseal it. Gordon would know where it is, but he has disappeared.

Return to Hilda and ask her about the [Goddess's Bell]. She tells you that only a Kashuan or the Goddess's Bell can open Kashuan Keep, and that the Goddess's Bell is found in a cavern on the snow plains. She suggests that Josef knows the area, so your next destination is Salamand.

With Minwu gone, you'll no longer have easy access to Esuna and Life, both vital spells. Be sure to team them to at least one character when you can afford to do so. Esuna is one of the first spells you get that will often be useless if you don't level it up. It can't cure Poison, a common status ailment, during battle until level 2. It's unlikely you'll have many opportunities to remove Darkness, so if you want Esuna to be useful, you need to cast it frequently even when its effects are not needed.

Josef and Salamand

You should have no trouble making the trip back to Salamand. When you mention the [Goddess's Bell] to Josef, he will join the party. He tells you that you'll need his Snowcraft to reach the Snow Cavern. It can be found back in the Semitt Falls.

Josef is a bare-handed fighter with impressive physical stats and a good sum of HP. He starts at level 2 in unarmed fighting and level 1 in everything else, so training him with a weapon of your choice isn't out of the question. He will not be in the party for very long, though, so don't spend a lot of time raising his skills. He comes with no spells and middling magic-related stats, so he can best serve the party as a front-line fighter. He has fairly light armor which gives him 2×13% evasion by default. You can upgrade to heavier armor with more defense, or let him remain primarily evasive.

The Snowcraft

Remember the bright blue rock on B1 of Semitt Falls? Well, that's the marker Josef was talking about. Once you head back over to the area, you should check the area around that rock. Investigate the northwestern wall nearby and Josef will open a pathway. You can walk through to a cavern with a chest containing the Snowcraft. Now you can reach the Snow Cavern!