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Bronze Armor
Defense
5
Evasion
−14%
Type
Body
Magic Def.
-
Magic Penalty
20%
Value
200 gil
Sold In
Salamand
(400 G)
Equipped By
Gordon
The
Bronze Armor
is the heavy version of the
Copper Cuirass
. You're basically paying an extra 200 gil for less evasion, which doesn't make much sense.
Compare Bronze Armor to other Armor
Characters: Who start with
Bronze Armor
– 1 shown
Temporary characters
join your party for limited periods of time; any items they are holding when they leave will be lost
Name
The character's starting hit point total (not all characters begin with full hit points); maximum hit points have a chance to increase based on the difference between your starting and ending hit point totals during a single battle
HP
The character's starting magic point total; maximum magic points have a chance to increase based on the difference between your starting and ending magic point totals during a single battle
MP
A character's strength is added as a bonus to physical attack accuracy, and 1/4 of this score is added to their weapon\s attack power; when fighting unarmed or without a weapon or shield in their other hand, the strength bonus is instead equal to 1/2 of the character's score; strength is increased by making physical attacks; any time you gain a point of strength, you may lose a point of intelligence, and any time you gain a point of spirit, you may lose a point of strength
Str
A character's evasion is equal to their agility, modified by the evasion bonuses or penalties of any equipment they are using; evasion also influences turn order, and Firion's evasion is used to determine whether there is an ambush; having a high evasion score will result in agility increasing more quickly
Agi
Each time a character gains hit points after a battle, the number gained is equal to their stamina score; half of a character's stamina is added as a bonus to magic defense rate; stamina has a chance to increase based on the difference between your starting and ending hit point totals during a single battle; any time you gain a point of intelligence, you may lose a point of stamina
Sta
Intelligence is added as a bonus to the accuracy of all black magic spells, and 1/4 of a character's intelligence is added to the power of all black magic spells; intelligence has a chance to increased based on the number of black magic spells you case during battle; any time you gain a point of intelligence, you may lose a point of stamina, and any time you gain a point of strength, you may lose a point of intelligence
Int
Spirit is added as a bonus to the accuracy of all white magic spells, and 1/4 of a character's spirit is added to the power of all white magic spells; white has a chance to increased based on the number of white magic spells you case during battle; any time you gain a point of spirit, you may lose a point of strength
Spr
Each time a character gains magic points after a battle, the number gained is equal to their magic score; half of a character's magic is added as a bonus to magic defense rate; magic has a chance to increase based on the difference between your starting and ending magic point totals during a single battle
Mag
For each level of evasion a character has earned, they get one evasion 'roll' based on their evasion score to avoid a single physical attack
Eva
For each level of magic defense a character has earned, they get one magic defense 'roll' based on their magic defense rate to negate one success of an offensive spell or ability
Mag. Def.
Which hand is the character's dominant hand; weapons should be placed in this hand, and shields in the other hand
Hand
Any skills the character has advanced past level one when they first join the party are listed here, along with their current level; view individual character pages for precise leveling progress
Advanced Skills
The gear the character joins the party with is listed here, including any items held;
rare equipment
can otherwise only be found as treasure or won from monsters;
unique equipment
can otherwise only be found as treasure
Equipment
All of the character's known spells and their current level when they first join the party are listed here; view individual character pages for precise leveling progress
Spells
Gordon
64
5
22
22
22
22
22
22
1×
1×
Right
-
Spear
,
Bronze Gloves
,
Bronze Shield
,
Bronze Armor
,
Potion
,
Potion
-
Shops: Where
Bronze Armor
is sold – 1 shown
The map this shop is located in
Map
The type of shop this is;
limited
shops are closed off at a certain point in the plot;
end game
shops appear during the closing events of the game
Shop
Salamand
Armor
Leather Armor
Mythril Armor
Related
Party Planning
Page
1
Master FFII's leveling system to create a party that can overcome any challenge with ease.
Paloom and Poft
Mythril
Page
1
Two towns connected by a ferry offer the chance to recover and re-equip on the way to
Salamand
.
Salamand
Mythril
Page
2
Josef
reveals that his quest for
Mythril
has gone poorly, with the men of the town captured.