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Salamand Armor
Map
Salamand
Bronze Shield
200
gil
Bronze Helm
200
gil
Bronze Armor
400
gil
Bronze Gloves
300
gil
Compare Salamand Armor to other Shops
Weapons & Shields
: Sold in
Salamand Armor
– 1 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Rare
weapons
can only be found as
treasure
or won from
monsters
;
unique
weapons
can only be found as
treasure
;
ultimate
weapons
are uniquely powerful
treasures
Name
The base damage dealt by the
weapon/shield
; ¼ of the wielder's
strength
score is added to
attack
, and each hit deals 1–2 times this total in damage, reduced by the target's
defense
; wielding a
weapon/shield
in one hand and nothing in the other increases the
strength
bonus from ¼ to ½ of the wielder's
strength
score
Attack
The base
accuracy
of the
weapon/shield
; this is added to the wielder's
strength
score to determine final
accuracy
Accuracy
Some
weapons
have a chance to inflict a
status ailment
with each hit; a
weapon
with the Drain
HP
ability drains
1
⁄
16
of the target's maximum
HP
in addition to its normal damage on each hit, but this effect is reversed against
Undead
; the Healing ability means that the target is healed for 30–60
HP
per hit in addition to dealing its normal damage; the Ripper ability is intended to add 20 damage per hit, but this damage is not actually applied due to a bug
Effect
Weapons & shields
grant a bonus to
evasion %
equal to this value times the
skill
level appropriate to the
weapon/shield
type
Evasion %
When used against a
monster
weak against one of its
elements
, the
weapon
gets a +20 bonus to attack (this does not stack with the bonus for using a
weapon
against a
monster
of a
family
it is especially effective against); there is no penalty for using a
weapon
against a
monster
that resists or absorbs any of its
elemental
properties;
shields
instead grant resistance to the listed
elements
Elements
When used against a
monster
of any of the listed
families
, the
weapon
gets a +20 bonus to attack (this does not stack with the bonus for using an
elemental
weapon
against a
monster
that is weak against that
element
)
Effective Against
The
magic penalty
of a
weapon/shield
reduces the
magic accuracy
of any
spells
cast by its wielder; multiple
magic penalties
are cumulative
Mag. Pen.
The
spell
cast when this
weapon
is used in battle, and the level it is used at; specific details on the
weapon
's battle effect are found on individual
weapon
pages
Spell
Some
weapons
may break after being used to cast spells in battle
Break
The cost to buy this
weapon/shield
in a
shop
Price
The amount of
gil
received when selling this
weapon/shield
in a
shop
Value
(Shield)
Bronze Shield
2
+0%
-
+5%
-
-
70%
-
-
200
gil
100
gil
Armor
: Sold in
Salamand Armor
– 3 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Rare
armor
can only be found as
treasure
or won from
monsters
;
unique
armor
can only be found as
treasure
;
ultimate
armor
are uniquely powerful
treasures
Name
The slot where this
armor
is equipped
Type
Each physical hit you take will have its damage reduced by this amount; the
defense
value of multiple pieces of
armor
is cumulative
Defense
Most types of
armor
incur a penalty to the wearer's
evasion %
based on how heavy the
armor
is; multiple penalties are cumulative
Evasion %
Some
armor
grants a bonus to the wearer's
magic defense %
; multiple bonuses are cumulative
Mag. Def. %
Any
elemental
resistances this
armor
provides; resistance to an
element
causes the wearer to fully resist all
spells
or
abilities
of that
element
, and further reduce damage by half
Resistance
Some
armor
grants a bonus to a single
attribute
; multiple bonuses to the same
attributes
are not cumulative, though bonuses to different
attributes
are
Bonus
The
magic penalty
of a piece of
armor
reduces the
magic accuracy
of any
spells
cast by its wearer; multiple
magic penalties
are cumulative
Mag. Pen.
The cost to buy this
armor
in a
shop
Price
The amount of
gil
received when selling this
armor
in a
shop
Value
Bronze Helm
Head
2
−5%
-
-
-
8%
200
gil
100
gil
Bronze Armor
Body
5
−14%
-
-
-
20%
400
gil
200
gil
Bronze Gloves
Hands
3
−8%
-
-
-
24%
300
gil
150
gil
Salamand Weapons
Salamand Items A
Related
Salamand
Mythril
Page
2
Josef
reveals that his quest for
Mythril
has gone poorly, with the men of the town captured.