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Gamer Corner Guides
Bronze Shield
Attack
2
Evasion %
+5
×
(Icon)
Shield
skill + 1
Type
(Icon)
Shield
Accuracy
-
Magic Penalty
70%
Value
100
gil
Sold In
Bafsk
,
Paloom
,
Poft
,
Salamand
(200
gil
)
Equipped By
Gordon
Dropped By
Goblin Prince
The
Bronze Shield
is a nice pickup that will give you one or two more points of
evasion %
over the
Buckler
Firion
starts with, depending on your
shield
level at this point.
Compare Bronze Shield to other Weapons & Shields
Characters
: Who start with
Bronze Shield
– 1 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Temporary
characters
join your party for limited periods of time; any equipment they are holding when they leave will be lost
Name
The
character
's starting
HP
total (not all
characters
begin with full
HP
); maximum
HP
has a chance to increase based on the difference between the
character
's starting and ending
HP
totals during a single battle
HP
The
character
's starting
MP
total; maximum
MP
has a chance to increase based on the difference between the
character
's starting and ending
MP
totals during a single battle
MP
A
character
's full
strength
is added as a bonus to
accuracy
and ¼ of their
strength
is added to their
weapon
's
attack
; when fighting without a
weapon/shield
in their secondary hand (including fighting with
bare hands
), the bonus to
attack
is instead equal to ½ of the
character
's
strength
;
strength
is increased by attacking physically; any time a
character
gains a point of
strength
, they may lose a point of
intelligence
, and any time they gain a point of
spirit
, they may lose a point of
strength
Str
A
character
's
agility
determines their base
evasion %
, modified by the
evasion %
bonuses of
weapons & shields
and the
evasion %
penalties of
armor
;
evasion %
also influences turn order, and
Firion
's
evasion %
is used to determine whether there is an ambush; a
character
's
agility
will increase more quickly if their
evasion %
is higher
Agi
Whenever a
character
gains
HP
after a battle, the amount of
HP
gained is equal to their
stamina
score; %frac12; of a
character
's
stamina
is added as a bonus to
magic defense %
;
stamina
has a chance to increase based on the difference between the
character
's starting and ending
HP
totals during a single battle; any time a
character
gains a point of
intelligence
, they may lose a point of
stamina
Sta
A
character
's full
intelligence
is added as a bonus to the
magic accuracy
of black magic
spells
and ¼ of their
intelligence
is added as a bonus to the
power
of those
spells
;
intelligence
is increased by casting black magic
spells
; any time a
character
gains a point of
intelligence
, they may lose a point of
stamina
, and any time they gain a point of
strength
, they may lose a point of
intelligence
Int
A
character
's full
spirit
is added as a bonus to the
magic accuracy
of white magic
spells
and ¼ of their
spirit
is added as a bonus to the
power
of those
spells
;
spirit
is increased by casting white magic
spells
; any time a
character
gains a point of
spirit
, they may lose a point of
strength
Spr
Whenever a
character
gains
MP
after a battle, the amount of
MP
gained is equal to their
magic
score; ½ of a
character
's
magic
is added as a bonus to
magic defense %
;
magic
has a chance to increase based on the difference between the
character
's starting and ending
MP
totals during a single battle
Mag
Evasion
is the number of attempts a
character
gets to avoid incoming physical attacks; each attempt has a success rate equal to their
evasion %
Eva
Magic defense
is the number of attempts a
character
gets to mitigate offensive
spells
or
abilities
targeting them; each attempt has a success rate equal to their
magic defense %
Mag. Def.
Which hand is the
character
's dominant hand; weapons should be placed in this hand, and shields in the other hand
Hand
The level of any
skills
a
character
has advanced to at least level 2; individual
character
pages show more precise leveling progress
Advanced
Skills
The equipment the
character
joins the party with;
rare equipment
can otherwise only be found as
treasure
or won from
monsters
;
unique equipment
can otherwise only be found as
treasure
Equipment
All of the
character
's known
spells
and their level when they first join the party; individual
character
pages show more precise leveling progress
Spells
Gordon
64
5
22
22
22
22
22
22
1×
1×
Right
-
Spear
,
Bronze Gloves
,
Bronze Shield
,
Bronze Armor
,
Potion
,
Potion
-
Shops
: Where
Bronze Shield
is sold – 4 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
The
map
this
shop
is located in
Map
The type of
shop
this is;
limited
shops
are closed off at a certain point in the plot;
end game
shops
appear during the closing events of the game
Shop
Paloom
Armor
Poft
Armor
Salamand
Armor
Bafsk
Armor
Monsters
: Which drop
Bronze Shield
– 1 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Bosses
must be defeated as part of the plot;
rare
monsters
appear in trap rooms for the current map or area; the
final boss
must be defeated to complete the game;
superbosses
are the most dangerous
monsters
in the game, but are optional
Name
The probability that the
monster
will drop this particular item when it is defeated
Drop Chance
The rank of the
monster
; the rank of any given encounter is determined by the lowest rank of any
monster
in that encounter; rank is used to determine how quickly
skills
progress toward the next level
Rk
The
monster
's starting and maximum
HP
total
HP
The
monster
's starting and maximum
MP
total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's
defense
Att
The number of attacks the monster makes when it attacks physically, and the
accuracy
of each of those attacks
Acc
The
status ailment
or other effect, if any, that can be inflicted by this
monster
's attacks; if a
monster
inflicts multiple
status ailments
, all are inflicted at once; drain attacks always drain
1
⁄
16
of the target's total
HP
or
MP
per hit and have an opposite effect against
Undead
monsters
Effect
Each physical hit the
monster
takes will have its damage reduced by this amount
Def
The number of attempts a
monster
gets to avoid incoming physical attacks, and the
evasion %
for those attempts
Eva
The number of attempts a
monster
gets to avoid mitigate the effects of offensive
spells
or
abilities
, and the
magic defense %
for those attempts
Mag. Def.
The base chance a
monster
will
flee
from battle on its turn; this chance is increased when the party has more total
HP
than all remaining
monsters
Fear
The average
gil
value of the money or
items
this
monster
can drop when defeated
Avg. Drop
The
families
this
monster
belongs to;
Undead
monsters
are damaged by healing
spells
and reverse the effects of drain attacks used against them; some
weapons
get a +20 bonus to
attack
when used against certain
monster families
(this does not stack with the bonus for using an
elemental
weapon
against a
monster
that is weak against that
element
)
Family
The
elements
this
monster
is weak against;
spells
of these
elements
always have their maximum effect and deal double damage;
elemental
weapons
get a +20 bonus to
attack
when used
monsters
weak against any of their
elements
(this does not stack with the bonus for using a
weapon
against a
monster
of a
family
it is especially effective against); a dagger (†) indicates that this
monster
also resists this
element
, so damage will not be doubled
Weakness
The
elements
this
monster
resists or absorbs; absorbed
elements
are marked with an asterisk (*);
spells
of resisted
elements
are always fully resisted and deal half damage, whle
spells
of absorbed
elements
have no effect and heal the target; individual
monster
pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Goblin Prince
5%
1
30
10
9
1×60%
-
4
1×10%
2×40%
−20%
52
gil
Giant
-
-
Buckler
Mythril Shield
Related
Paloom and Poft
Mythril
Page
1
Two towns connected by a
ferry
offer the chance to recover and re-equip on the way to
Salamand
.