Related
HP
24
Gil
20 gil
Experience
84
Size
Small
Damage
1
Hit Rate
1×84%
Critical Hit Chance
1%
Absorb
255
Evade
0%
Magic Defense
18%
Morale
124 (may run if party is level 22 or higher)
Encountered In
There are two creatures in the game with 255 Defense, and Green Slimes are the first you run into. They exist primarily to annoy you: they deal 1 damage per hit, but Poison their targets. A bunch of Green Slimes won't kill you, but it will drain your resources—both the Antidotes used to cure their Poison and the Spells used to actually kill them. 255 Defense means every attack will deal 1 damage per hit, unless it is a critical hit. Hoping for critical hits is no way to fight, so either hit these things with Fire (or Ice) Spells, or simply run away.
As an aside, D&D veterans may recognize Green Slime as more of an obstacle than an actual creature, which explains some of their statistics—not to mention their high surprise factor.
As an aside, D&D veterans may recognize Green Slime as more of an obstacle than an actual creature, which explains some of their statistics—not to mention their high surprise factor.
After seeing the 255-Defense Green Slimes, you might assume that Gray Oozes are also immune to physical attacks, but this is not the case. In point of fact, Gray Oozes have very low defense, and can be taken down in one or two powerful attacks. And they should be, because they have a powerful attack of their own.
HP
156
Gil
900 gil
Experience
1,101
Size
Small
Damage
49
Hit Rate
1×103%
Critical Hit Chance
1%
Absorb
255
Evade
12%
Magic Defense
43%
Morale
200
Dark Flans are a throwback to the Green Slimes you met in the Marsh Cave, in that they are virtually immune to physical attacks. You can break through their Defense with critical hits, which should be quite common at this stage of the game, but in the groups they appear in are too large for this to be efficient (though their attacks aren't terribly powerful so it may be an option). Hit them with Fire3 or, if you want to save Spells, see how many you can take out with the Venom Blade. Flare is also highly effective if you can spare the Spell slot.
Sprite
HP
76
Gold
70 G
Experience
252
Absorb
6
Evade
3%
Magic Def.
28%
Damage
32–64
Hit
93%
Critical Hit Chance
1%
Morale
144 (may run at party level 32+)
Encountered In
OOZES have a powerful attack, but they are easily defeated with a simple physical assault. Their most notable attribute is their rarity.
Sprite
Rank
2
HP
45
MP
6
Average Drop Value
8 gil
Power
17
Attacks
1×60%
(0.6)
Attack Effect
Poison
Defense
210
Evasion
0×0%
(0.0)
Magic Resistance
2×40%
(0.8)
Monster Family
Earth, Magic Beast
Fear
−20% (50% at 2,285 party HP)
Treasures
3 gil (40%), 6 gil (30%), 12 gil (20%), 25 gil (10%)
Yellow Jellies are, like Red Mousses, slime-type enemies that have impenetrable physical defense. Fortunately they are low on HP and vulnerable to both Fire and Ice, so you should be able to clear a whole complement of them (if not their allies) with one Spell.