Maps: Connected to Terra Cavern B4 – 2 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
Terra Cavern B3 5 - 819 756 gil - - -
Terra Cavern B5 - - 1,030 876 gil - - -
Random Encounters: Found in Terra Cavern B4 – 7 shown
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Piscodemon ×2–4 18.8% +29% No 828 900 gil
Ghast ×2–5, Wight ×2–5 18.8% +0% Yes 908 908 gil
Wraith ×2–6 18.8% +0% Yes 924 924 gil
Troll ×1–2 18.8% +0% Yes 932 932 gil
Hill Gigas ×0–2, Werewolf ×1–3, Goblin Guard ×0–5 14.1% +71% Yes 1,123 993 gil
Cockatrice ×2–6 9.4% +0% Yes 744 800 gil
Ochre Jelly ×2–5, Tarantula ×0–5 1.6% +51% Yes 1,203 360 gil
Set Encounters: Found in Terra Cavern B4 – 6 shown
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly south of the chest containing 3400 gil (avoidable by approaching from the east or west) 1,293 1,095 gil
Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly south of the chest containing a staff (avoidable by approaching from the east or west) 1,293 1,095 gil
Sphinx ×1–2 +0% Yes Both directly north and east of the chest containing 1455 gil (both cannot be avoided) 1,740 1,740 gil
Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly east of the chest containing a tent (avoidable) 1,293 1,095 gil
Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly south of the chest containing 1250 gil (avoidable) 1,293 1,095 gil
Ogre Chieftan ×1, Ogre Mage ×1, Hyenadon ×0–2 +0% Yes Directly south of the chest containing a mythril shield (avoidable) 1,293 1,095 gil
Treasures: Found in Terra Cavern B4 – 8 shown
Treasure
The specifics of where this treasure can be found
Notes
1,250 gil Found in the northwestern chest in the southern room (guarded)
1,455 gil Found in the southern of the three western chests in the northern room (guarded)
1,520 gil Found in the eastern of the three western chests in the northern room
3,400 gil Found in the easternmost chest in the northern room (guarded)
5,450 gil Found in the northern of the three western chests in the northern room (guarded)
Mythril Shield Found in the eastern chest in the southern room (guarded)
Staff Found in the western of the two eastern chests in the northern room (guarded)
Tent Found in the southwestern chest in the southern room (guarded)
Monsters: Found in Terra Cavern B4 – 15 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Cockatrice 50 200 gil 186 1 1 89 Stone 1% 4 36 24 22 - - - - Earth
Ghast 56 117 gil 117 8 3 91 Paralysis 1% 10 23 20 40 - - Undead Fire Death, Ice, Poison, Status
Goblin Guard 16 18 gil 18 8 1 86 - 1% 6 5 12 20 - - Giant - -
Hill Gigas 240 879 gil 879 38 1 113 - 1% 12 24 60 28 - - Giant - -
Ochre Jelly 76 70 gil 252 32 1 93 - 1% 6 3 28 32 - - - Fire, Ice Death, Earth, Lightning, Poison, Status
Piscodemon 84 300 gil 276 30 2 94 - 1% 16 33 49 23 - - Aquatic, Magic Beast - Fire, Ice, Poison, Status
Tarantula 64 50 gil 141 5 1 92 Poison 1% 12 12 23 16 - - - - -
Troll 184 621 gil 621 24 3 106 - 1% 12 24 50 28 - - Regenerating Fire -
Werewolf 68 67 gil 135 14 1 92 Poison 1% 6 21 23 20 - - Magic Beast, Regenerating, Werebeast - -
Wight 52 150 gil 150 20 1 90 Paralysis 1% 12 21 23 40 - - Undead Fire Death, Ice, Poison, Status
Wraith 86 231 gil 231 22 1 95 Paralysis 1% 4 45 26 40 - - Magic Beast, Undead Fire Death, Earth, Ice, Poison, Status
Hyenadon 120 72 gil 288 22 1 99 - 1% 4 24 38 21 - - - - -
Ogre Chieftan 132 300 gil 282 23 1 100 - 1% 14 15 36 23 - - Giant - -
Ogre Mage 144 723 gil 723 23 1 101 - 1% 10 27 40 27 50% - Giant, Regenerating, Spellcaster - Earth
Sphinx 228 1,160 gil 1160 23 3 112 - 1% 12 60 58 26 - - - - Earth
Weapons: Found in Terra Cavern B4 – 1 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense
Damage
This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have
Hit Rate
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense)
Crit
When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Element
When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit
Effective Against
Price
The amount of gil received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Staff 6 +0 2.0% - - 5 gil 2 gil - Wa, Mo, RM, WM, BM, Kn, Ni, Ma, RW, WW, BW
Armor: Found in Terra Cavern B4 – 1 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evasion
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gil received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Mythril Shield Shield 8 - - 2,500 gil 1,250 gil - Kn, Ni, Wa
Items: Found in Terra Cavern B4 – 1 shown
Name
The status ailment removed by this item
Cures
Price
The amount of gil received when selling this item in a shop
Value
Tent - 250 gil 125 gil