Related
HP
50
Gil
45 gil
Experience
90
Size
Small
Damage
10
Hit Rate
1×90%
Critical Hit Chance
1%
Absorb
0
Evade
18%
Magic Defense
19%
Morale
124 (may run if party is level 22 or higher)
Monster Family
Magic Beast, Undead
Shadows would be one of the most annoying creatures in any dungeon except the Marsh Cave. They don't hit hard, and can't take many hits, but their attack inflicts Darkness on its victim. Combined with their moderate evasion, Shadow battles can drag on for some time. Combine this with their extreme surprise factor that nearly guarantees they will ambush you, and the only thing worse than groups of Shadows in the Marsh Cave would be larger groups on the World Map. Oh hey look, they have those! The areas around the Terra Cavern are infested with these guys, and you will quickly grow sick of them. Fortunately Dia1 does quite a number on them due to their low HP.
HP
114
Gil
432 gil
Experience
432
Size
Small
Damage
40
Hit Rate
1×98%
Critical Hit Chance
1%
Absorb
12
Evade
54%
Magic Defense
34%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Magic Beast, Undead
Encountered In
Specters are the latest addition to the Undead roster, appearing exclusively (and often) in the Ice Cavern. They are low on Defense but high on Evasion, and have more hit points than most of the Undead you've faced, so Dia1 is a waste against them. Dia2 or Fire2 can do quite a number on them, and it's best to take them out before they Paralyze the party.
HP
180
Gil
990 gil
Experience
990
Size
Small
Damage
93
Hit Rate
1×106%
Critical Hit Chance
1%
Absorb
30
Evade
18%
Magic Defense
43%
Morale
184
Monster Family
Magic Beast, Undead
Encountered In
Ghosts are nasty Undead that hit extremely hard. Like most Undead, they paralyze their victims, but the real danger here is their high Attack score. A high Defense doesn't help either. Fortunately, the Sunken Shrine provides a number of items that can help against Ghosts, including the Light Axes and Mage's Staff. And as the only creature in the Sunken Shrine that is weak to Fire rather than resistant to it, your Black Wizard can freely toss off Fire3 Spells to take them down fast. And you'll want to take them out fast, since it is impossible to run from them.
Sprite
HP
86
Gold
231 G
Experience
231
Absorb
4
Evade
45%
Magic Def.
26%
Family
Magic Beast, Undead
Morale
160 (may run at party level 40+)
Sprite
Rank
2
HP
60
Average Drop Value
65 gil
Power
9
Attacks
1×65%
(0.7)
Attack Effect
Drain HP
Defense
9
Evasion
2×20%
(0.4)
Magic Resistance
2×50%
(1.0)
Monster Family
Earth, Magic Beast, Undead
Fear
−50% (50% at 3,260 party HP)
Treasures
25 gil (40%), 50 gil (30%), 100 gil (20%), 200 gil (10%)
Wraiths drain HP from their victims, so take them out quickly with Fire.