Related
HP
50
Gil
45 gil
Experience
90
Size
Small
Damage
10
Hit Rate
1×90%
Critical Hit Chance
1%
Absorb
0
Evade
18%
Magic Defense
19%
Morale
124 (may run if party is level 22 or higher)
Monster Family
Magic Beast, Undead
Shadows would be one of the most annoying creatures in any dungeon except the Marsh Cave. They don't hit hard, and can't take many hits, but their attack inflicts Darkness on its victim. Combined with their moderate evasion, Shadow battles can drag on for some time. Combine this with their extreme surprise factor that nearly guarantees they will ambush you, and the only thing worse than groups of Shadows in the Marsh Cave would be larger groups on the World Map. Oh hey look, they have those! The areas around the Terra Cavern are infested with these guys, and you will quickly grow sick of them. Fortunately Dia1 does quite a number on them due to their low HP.
HP
86
Gil
231 gil
Experience
231
Size
Small
Damage
22
Hit Rate
1×95%
Critical Hit Chance
1%
Absorb
4
Evade
45%
Magic Defense
26%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Magic Beast, Undead
Wraiths continue the general theme of Undead with Paralyzing attacks, but they also come with annoyingly high Evasion scores. They're not hard to kill if you can hit them, but that is no trivial matter. They do decent damage with their attacks, but the Paralysis is the main threat. Take them out with Dia2 or Fire2 if you can spare the Spell slot.
HP
114
Gil
432 gil
Experience
432
Size
Small
Damage
40
Hit Rate
1×98%
Critical Hit Chance
1%
Absorb
12
Evade
54%
Magic Defense
34%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Magic Beast, Undead
Encountered In
Specters are the latest addition to the Undead roster, appearing exclusively (and often) in the Ice Cavern. They are low on Defense but high on Evasion, and have more hit points than most of the Undead you've faced, so Dia1 is a waste against them. Dia2 or Fire2 can do quite a number on them, and it's best to take them out before they Paralyze the party.
Sprite
HP
180
Gold
990 G
Experience
990
Absorb
30
Evade
18%
Magic Def.
43%
Family
Magic Beast, Undead
Morale
184
Encountered In
GHOSTS are nasty Undead that hit extremely hard. They Paralyze their victims, but damage is your primary concern. Since nothing else in the Sunken Shrine is vulnerable to Fire, FIR3 can be put to good use against GHOSTS. The Mage Staff and Light Axes are also useful, and will not cost any Spell slots.
Sprite
Rank
5
HP
540
MP
140
Average Drop Value
640 gil
Power
35
Attacks
5×75%
(3.8)
Attack Effect
Drain HP
Defense
35
Evasion
1×60%
(0.6)
Magic Resistance
3×50%
(1.5)
Abilities
Attack (65%), Curse 8 (10%), Stun 16 (10%), Scourge 16 (10%), Mini 7 (5%)
Monster Family
Earth, Magic Beast, Spellcaster, Undead
Fear
−100% (50% at 5,340 party HP)
Treasures
500 gil (40%), 600 gil (30%), 800 gil (20%), 1,000 gil (10%)
Ghosts are annoying Spellcasting Undead.Scourge 16 particularly can be dangerous. Deal with these guys with Fire.
Battle Sprite
Portrait
Vigor
14
Speed
15
Stamina
10
Mag.Pwr
30
Bat.Pwr
22
LV 1 HP
26
Defense
66
Evade %
0 (not used)
Mag.Def
52
MBlock%
0
Starting LV Adjustment
0
Equipment
Relic Ring
Some of the ghosts wandering the Phantom Train offer to join the party. They aren't particularly powerful, but they do have a one-use Possess Command that can take out any single Monster. Keep in mind the ghost isn't just killed when using this attack, but removed from the party entirely.
Battle Sprite
Portrait
Vigor
14
Speed
15
Stamina
10
Mag.Pwr
30
Bat.Pwr
22
LV 1 HP
20
Defense
66
Evade %
0 (not used)
Mag.Def
52
MBlock%
0
Starting LV Adjustment
−3
Equipment
Relic Ring
Sprite
HP
226
MP
70
LV
10
Exp
48
GP
75
Bat.Pwr
1
(13)
Hit Rate
100
Defense
105
Evade %
0 (not used)
Mag.Def
150
MBlock%
0
Vulnerability: Physical
117%
Magic
82%
Vigor
56–63
Speed
30
Stamina
16
Mag.Pwr
1
Auto Status
Float
Learned from
Ghost
Special
Undead
Level
10
HP
130
MP
80
Attack
25
(32)
Magic atk
18
(168)
Defense
8
(98%)
Magic def
56
(89%)
Defense%
10%
Dexterity
48
Luck
6
EXP
30
AP
3
Gil
22
Battle Square
HP
260
Attack
31
(40)
Magic atk
22
(195)
Steal
Ghost Hand (41.2%)
Drop
Ghost Hand (4.7%)
Morph
Ether
Encountered In
Midgar Sector 7, Gold Saucer